The whole point is that you there is always a counter to whatever you do or use. Long range sniper vulnerable to that sneaky la who jumped jetted up the cliff behind the sniper. Close range player can't do much against a sniper. Run nanoweave and your vulnerable to explosives. The idea was not to make it so that any class/vehicle could dominate. There's a hard counter for everything. But so many people get upset because they're used to other games where you can get one setup and you can always wreck with it. Don't tell me that HA is that setup here. It's good and probably the "general play" class, but give me an LA and a halfway decent base layout or some trees and I can wreck rounds of HA. Give me my engi and some mines or my turret and I can wreck the same HAs. There's no "iwin" class. No matter what you do or use, a smart player can always counter you. Doing so however, leaves him open to a different counter. It's a team game, you can never counter everything, which is why you need enough good teammates so that you can roll out with at least one person ready to counter each different thing you might encounter. But sadly, everyone wants to be able to do everything all by themselves.
I don't know about PS1 at all, but as a VS i've been trying to get 160kills with shotguns lately, and finding it quite hard overall. I felt completely powerless in so many situations (anything beyond 5m without slugs or Baron; anything beyond 15~20m with slugs) , much more so than i would with a Battle Rifle in CQC for instance. Except with the Pandora (full auto)+slugs, which was surprisingly more useful at 20m thanks to its higher RoF, and the Baron which can actually win a 10m showdown against some 698/143 gun with pellets. I did manage some rare 100m slug headshots in spite of the heavy bullet drop, but there's more luck than skill involved in that. The worst thing about that ranged weakness is that there's nothing, absolutely nothing to compensate it in any kind or fashion as sidearms are meant to compensate for lack of bullets, but not lack of options: they're almost all made for the 0~20m range: they lose 4~5 damage tiers between 8 and 60m overall. The only exception would be the Inquisitor (1 tier), and to a lesser degree the LA8 Rebel and Emperor (3 tiers, but their drop occurs after 15m). The NS options aren't good at range either, which screws Vanu in that aspect. With that in mind, i feel shotguns should be able to switch the ammo (slug/pellets) at least. I get cheesed by Jackhammer once in a while, or that Reaver shotgun, but i can accept that and honestly i don't envy NC about that super shotgun trait they got. The only thing that i find really hard to bear on my end of NC shotguns are NC Maxes, which i fear so much more than TR Maxes. While the shotgun pistol has to be somewhat interesting (though it's weak, the design makes sense in the principle), the idea of that shotgun with underbarrel shotgun attachment feels like an inside joke went live.
infact it is rather difficult when you start off and dont know how to use a shotgun. additionally, as a shotgun user (with pellets), you may gain insane closequarters potential in terms of deadliness within 10 meters, but you give up A LOT doing so. while most automatic weapons are effective at any range, shotguns only really deal damage up close. not to mention, they have rather low magazine capacity and low firerate, both aspects that are much less forgiving in firefights. the combination of these traits makes it extremely hard for less skilled players to do well with shotguns. on the other hand, if you are very skilled, with spot-on aim and good situational awareness as well as the ability to stay out of harms way, shotguns get disproportionally powerful in your hands and you can wreck quite some damage versus whole squads i for one started off with the pandora (auto shotty as a high-firerate noob-friendly weapon), then went over to the phobos pump-action and am now using the baron for its extended range as a pellet shotgun. my tactic is pretty much the same with all shotguns: get close, wreck havoc, retreat to reload. they need a different mindset to work properly compared to ranged weapons. i am NOWHERE near pro with shotguns though. one needs a lot of exercise with them to really know their ways. be one with the shotty
I know all that. But I don't like it. It means you will always kill people with ease because you counter them or be killed with ease because the enemy is countering you. That is not fun. that is annoying. I think most prefer to play regular infantry (carbine vs lmg vs assault rifle vs carbine) because you don't have that stupid rock paper scissors mechanic with that. and since that is made impossible half the time..we have so few players.
Yo dawg, heard you like shotguns... So we put an underbarrel shotgun on your shotgun, with a secondary shotgun!
But you wouldn't have that anyways. Because if you use an SMG, some guy with the LMG is a bit better in one way or another. He kills you after you run out of ammo, and he still has 67 rounds left. Or someone with the SMG has a faster TTK than your Carbine. Doesn't matter. I played my share of CoD over the years, and Battlefield. There's always something thats better than what you have in certain situations. The only way to avoid this is cut out the paper and rock, make everyone use scissors. PS2 could technically do this. Lets say you want to assault T.I. Alloys, fine. Only weapon allowed to be used in the T.I. Alloys hex is the NS PDW. Attack or defense, doesn't matter. No LMGs, no carbines, no vehicles of any kind, no engi turrets, no rockets, frags, shotguns, C4, MAX suits or anything else. Just a footzerg of attackers armed with NS PDWs against however many defenders armed with NS PDWs. That's it. Nobody can complain that someone elses weapon was OP, or that they couldn't counter it. Now how fun does that sound? It sucks, you know it and I know it. Of course, even if PS2 did exactly as I described above, then people would STILL complain. They would complain one side had more people than they did, or the default faction camo of one side gave them an advantage in that hex, or at night, or during the noonday sun, whatever. If you give people more than one choice in something, then a certain grp with ALWAYS feel that one choice is better than the other. Grass is greener type thing. If more people choice one side over another, than the side with more people will always be called OP by the side with less people. If you give people only one choice, then they complain about the lack of choices. You can't please everyone, and most of the time you can't please most them then. So I say screw it, do what works best for you and let everyone else suck it up.
Eh no. that would be extreme fun actually. I get your point though. But SMG vs LMG is one thing. Engy carbine vs max suit is another. I don't mind a little bit of paper rock scissors. But this game takes it waaaaaay to far.
Because war is all about cheesing the enemy. The M1 ABRAMS tank is the best tank in the whole world, because it deflects fire and can shoot from a klick away with SABOT and HE rounds.
It would be extremely fun for you. For the vast majority of people, they don't like that kind of gameplay. If they did, you would see a lot of games like that. But you don't. Majority of players today want more choices, which is why almost every game out there caters to them. I know it sucks being in the minority, but games are profit driven. Pleasing the largest amount of players brings in more money, allowing you to make more games, and make more money. Personally I'd hate to be in that minority, specially in an MMOFPS game. Means if you actually found one that catered to you, you would probably be one of like 53 players worldwide. Of course you could always try making your own game like that, but there is a reason you don't see games like that. Because almost nobody wants to play a game like that.
Call it what you want, if we're not going to get shotguns back to a point where they're actually strategically better than SMG's or CQC carbines in CQC combat, I just want a choke function so I'm effective with my Bruiser further than 3m away. :C I just Aurax'd it, and dear God. Half the time you'd hit a perfect shot at 6m and three of the pellets would still fly off somewhere else. Either way, I really do want an underbarrel shotgun attachment for the Jackhammer. 'Nuff said.
It's so unfair! We should remove all the vehicles, classes, customizations and what not. One class, one fixed loadout, that's it. Fairness!