Why NC doesnt have CQC LMG?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by omfgweeee, Feb 18, 2015.

  1. Iridar51

    Have to agree, some of the NC weapons are flat out better for no reason.

    I wouldn't really call for a nerf, more like an overhaul of PS2 weapon system. Currently it seems like some of the statistics are connected to each other, like DPS and reload time, or bullet damage and CoF bloom, while other statistics, like recoil, are assigned at random.

    For the love of me I do not understand why 167 @ 600 weapons have horizontal recoil of 0.175, while 143 @ 652 have 0.2, even though they have less DPS.

    Current system is more or less okay, but some adjustments need to be done to 143 @ 652 weapons, as well as newly introduced 125 damage TORQ and Lynx (they need less CoF bloom), as well as a readjustment of all burst weapons, and a flat increase of horizontal recoil on NC 167 and 200 damage weapons by +0.025
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  2. Mythologicus

    Numbers! Arguing! Videogames!

    The only thing that bugs me about the Anchor is the same thing that bugs me about the MSW-R. The strong right-hand pull. Therefore Orion > all.

    Woo!
  3. Xind

    Those NC 167/200 weapons all suffer from higher Bloom Levels, that's the trade off for the better horizontal recoil that the Reaper DMR and A-Tross don't get.
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  4. Asageh

    The question was "why doesn't NC have a CQC LMG" not "Which CQC Weapon should I use as NC? Heavy?". To have people say "use the Jackhammer or the Cyclone" in this topic isn't answering his question at all, you have driven off-topic by this point.

    @OP The anchor is our best CQC - Mid Range LMG, the Adv. Laser gives it a bit more CQC capabilities, but that is your best option when it comes to CQC LMGs, but it will fall short compared to specific CQC LMGs the other factions have available to them. A piece of advice I can give you is land as many Headshots as you can, as it will help your TTK.

    PS. Heavies shouldn't have access to SMGs, Fast TTK with Higher survivability is a balance issue.
  5. AlterEgo

    Would the NC be okay with a slow firing rail gun that deals immense damage? Because I think that could apply to CQC.

    Edit: As for the question, I don't know. People are saying that the Anchor rocks, but then others say the GD is better, so I'm generally confused and have no idea why that is:(
  6. _itg


    I think NC would be okay with having slow firing railguns that deal immense damage, but but TR and VS might not. If you go any higher than 200 damage, you get into the awkward territory where the weapons need big drawbacks to balance out the 2-headshot kill. Battle rifles are the prime example of how this can go wrong. Slug shotguns are probably closer to what we'd like to see, but the problem then becomes how to make a gun that's distinct enough without being a straight upgrade. Maybe a full-auto gun with 300-damage bullets and a 1.5x headshot multiplier? That allows for a 2-headshot kill on infiltrators, and gives some extra range on the 4-body shot kill.
  7. Iridar51

    No, CoF bloom is balanced around bullet damage.

    For example:
    TORQ: 125 max, 112 min, 0.05 bloom. At range it needs 9 shots to kill. 9 * 0.05 = 0.45 bloom.
    T1 Cycler: 143 max, 125 min, 0.05 bloom. 8 shots to kill at range. 8 * 0.05 = 0.4 bloom. TORQ has 0.05 better starting ADS Move CoF, so it kinda balances it out, as long as you don't miss a single shot. Because it's starting CoF, TORQ even comes at an accuracy advantage in the beginnin.
    Gauss Rifle: 167 max, 143 min, 0.06 bloom. 7 shots to kill at range. 7 * 0.06 = 0.42
    Gauss SAW: 200 max, 167 min, 0.07 bloom. 6 shots to kill at range. 6 * 0.07 = 0.42

    All weapons, except for 125 damage ones, bloom roughly the same per point of damage done. There's no trade off.
  8. omfgweeee

    EM1 hipfire should be buffed. Its totaly useless weapon atm and no one uses it unless they are newbies and incidently buy it.

    EM1 hipfire buff will make it - worse than SMG in CQC, but better than rest LMGs. It will have its use cuz of the big mag and slightly better mid range over SMG. Afcourse adv las will be a must to make it work like that to prevent it from forward grip + good hipfire op combo.

    Its simple as that.
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  9. Goretzu

    I suppose it depends on your defination of CQC, but the Anchor is more that it is an amazing mid-ranged LMG that is still good at close range and longer range too.

    As opposed to performing in the manner of the Orion or MSR-W, and all other things being exactly equal both would likely beat it in genuine close range.

    Not that the NC have anything to complain about in HA weapon choice, the combination of JH, Cyclone/Blitz, Anchor and EM6 covers almost all bases really.
  10. Goretzu

    The Anchor is the NC's best LMG, not in every situation, of course, but in the context of the gun you take that will give you the best overall performance in most in-game situations you encounter...... of course some may still dislike it due to personal preferance.

    Every time someone suggests changing the GD-7F to a 167 (never mind 200) DPBullet weapon a massive forum panic ensues (and not from people wanting to use such a weapon on NC). :D

    Not because it would make it an amazing close range weapon (it might be a slight nerf in fact), but it would make it an amazing mid-range weapon which is actually where most kills are got and weapon power counts in PS2.

    Once you go over 200 DPB though you start to run into other issues (historically CQB weapons had to be high RoF due to the way Flinch initally worked - completely favouring RoF over everything almost, these days CQB weapons can be lower RoF, still generally slightly losing out to high RoF at close range, but then being better at mid).
  11. haniblecter

    I find the Em1 with laser sight to be a solid cqc LMG. Anyhting under 25ft I hip fire. First 8 round while strafing offer a hitbox the size of a player, quick relax on the trigger and the reticle returns to normal. Its a solid hip-performer if people don't automatically go for the extended mags.
  12. TheBurningLegion

    EDIT: Wrong person.
  13. AlterEgo

    I was thinking 334 damage, with 233 RPM. The headshot multiplier could be 1.75x, because hey, missing shots with this weapon is horrifying; the low RoF does not allow for mistakes. That's part of NC philosophy: Missing will hurt you, but scoring will kill them:D