Why hasn't the war on Auraxis escalated into a Grey-Goo scenario?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Strottinglemon, Apr 18, 2014.

  1. FlayvorOfEvil

    If NC have railgun tech and vanu have plasma weapons, why aren't there supersonic aircraft, 18 inch naval cannons and pretty much every other weapon that current exists that out performs pretty much every weapon in the game?
  2. Strottinglemon

    You wouldn't. Just saying if they did for some reason want destructive power like that it would easily be possible.
  3. Frosty The Pyro



    naw, the other factions nanites are constantly fighting your factions nanites, and there are twice as many enemy nanite as freindly due to 3 way FFA, its why you need to capture those points and take over bases, you are using a localized advantage to route power givng a slight edge to your teams nanites so they can travel along the power lanes (aka latice)

    They dont, what you are seeing is the remains on the projectile after it had its internal nanites dispersed it enouph that it wouldnt do any damage. they arnt holes, just flat smears that give the illusion of holes. (some people say the reason they arnt realy holes is because we arnt real, and the world is just simulated, applying flat color over a 3d model to simulate damage, but we know those guys are crazy)

    edit: bah cg trailer, that was just the PR guys trying to recruit some of the other factions dudes, just some movie magic, we all know that never happens to a real amp station, the galaxy would self deconstruct the instant before hiting those walls
  4. Strottinglemon

    Point still stands. Generate more power than the enemy, construct more nanites, kill enemy nanites. If taking bases connects you to a chunk of wiring that gives the nanites power then constructing your own like I mentioned earlier would still be effective. And we still don't know if nanites are operating on energy alone, I'm just going off your earlier interpretation of what nanites are.

    That's a rather contrived explanation. Have a look here. The lightning shell hits the ground and sends a bunch of dirt and rock flying everywhere. Later on a MAX shoots the ground with regular guns and breaks it up into lots of flying debris.
  5. WyrdHarper

    Based on the lore, the nanites seem to have a beneficial and restorative bent. They were discovered when they returned an executed TR pilot to life, for example. From the vague bits and pieces we've gotten from the lore, it seems like the nanites aren't something controlled by any one faction, and so can't be weaponized. In that first deployment when the voiceover tells you you've been added to the nanite regeneration network, it seems like the only power the factions have over them is deciding where they can respawn reassembled individuals.

    From the abundance of munitions factories, arsenals, etc. it also seems like weapons are assembled and distributed, rather than magically created out of thin air. One of the lengthier descriptions of one of the NS weapons (PDW I think, but possibly the 117C) also described how it didn't require much maintenance, and that one was known to have remained uncleaned for around six months, although nanites may contribute to maintaining and repairing equipment and weapons, and may possibly be able to create things from raw materials (although the ability of vehicles or infantry to appear in various places may also be due to use of teleportation technology, which is seen in abundance on Auraxis).

    However, there is not a single documented example of nanites actively being controlled to destroy something, nor really of them actively being controlled at all (even if they are being used to create objects, it's more likely be exploiting their knack for repairing things).
  6. KnightCole


    But having lotsa bonus check to spare, I managed to bribe my way out of trouble =D
  7. Desann


    Because everyone needs to upgrade now!
  8. Strottinglemon

    Engineers are able to deconstruct enemy mines with their nanite repair gun. Seems like they should be able to do the same thing to the enemies that placed them.

    The whole lore on nanites is fuzzy at best. In PS1 (which you seem to be referencing) they were just Vanu constructs, but they apparently retconned all of PS1's lore and rewrote it shoddily for PS2, completely failing to address nanites at all. I'm just going off of what's seen ingame and the few lore entries SOE published.
  9. Bravo2-9

    Because you would have to purpose build nanites for that scenario. Each nanite has a specific task with a "programmed" behavior and action. They are tiny, simplistic machines that do things like "take carbon atom; move atom 3 nm; place atom in link; repeat" If you put carbon linking nanites on a piece of raw iron it would do anything as there is no carbon to move.
  10. TheStonehawk

    ^
  11. Devrailis


    Nuclear level of irony detected.
  12. Kunavi

    Plot Twist ; NS will clear up the remaining Faction after the War, by causing the Nanites that make them up to implode. Why they don't do it now? I assume every Cert spent on their stuff is... What? Wired back to Earth? :p WHERE ARE THE NS, there are no civilians! :p And are Certs a currency back on Earth? Aren't they limited on Auraxis? Whew, so many strange questions.

    Seriously though, the best scenario in which Nanites would be weaponised would be modified Repair/Heal Tools, until we have what we need to make those work at ~45M reliably it's not worth it. Plus what do we really know about how these Tools work? They seem very limited and not just because of range. For instance they can't make a vehicle out of debris and they can only bring back recently killed soldiers, only fresh bodies so to speak.

    So yeah I'd think we're only scratching the surface of what Nanites could do, and the War is not exactly allowing us much R&R to work on them. If we're clones of clones with imprinted memories we wouldn't even care to progress Nanite Research, let alone use them as weapons.
  13. Strottinglemon

    Then why haven't we? It's obvious with the spotting system and ES gate shields that we have advanced AI IFF capabilities. Just implement that into some nanites and tell them to go atomize the filthy NC and TR.
  14. Kriegson

    Because we can't control the nanites 100%. We can influence them one way or another, but ultimately they are vanu (Not the faction, the alien race) tech that we barely understand.
  15. Phyr

    Grey goo is the result of badly programmed nano machines. Nanites are obviously much better programmed, or, alternately, the entirety of Auraxis is evolved grey goo, which are now the nanites. :eek:
  16. Caserion

    It's already happening each day...

    It's called tactical nerfing!
  17. Strottinglemon

    I would hesitantly buy this, except for Nanite Systems. They're a human corporation that was around long before we even came through the wormhole. Source. This must mean we've already had something called a "nanite" for a while. If you find all this alien phlebotinum on a planet you don't name it after something you already have. They must have been a human creation, around long before Auraxis. That leaves us in a predicament since it's been said that nanites are linked to respawning, shields, and construction of object seemingly out of nowhere, which are things we didn't have before landing on Auraxis. The most logical conclusion is that we upgraded our nanites with Vanu technology.
  18. -Synapse-

    Because the factions fight for the same reasons players do. Fun.
    Grey Goo isn't fun.
  19. Prudentia


    No one can Create Combat Nanites because no one ever created combat nanites and no one can create combat nanites (the usual circle jerk Happening every hour on Auraxis)
  20. Strottinglemon

    It's plenty fun. Imagine you're playing as a clump of nanites. Slap some multiplayer on and you're good to go.