I mean, they are blocking the damage completely, and catching a bullet lowers the energy. So why does it matter if a shield catches a bullet from the head or from the leg? It's a suggestion, kinda. Remove headshot multipliers, as long as people have a shield active. "But wouldn't that increase the TTK? And what about snipers?" That could be balanced by increasing the multiplier when the shields are gone. Let's say the multiplier goes from 2x to 3x, or more extreme, lets say a headshot without shields is always lethal. What happened if a sniper headshots you with a 750 dmg rifle? 500 dmg would be blocked by the shield. The rest, 250 dmg, would be tripled. 1250 dmg total = dead. Or if headshots are always lethal, = dead anyway. Adjustments to this numbers can be made. I think the changes in TTK would be minimal. Nevertheless: - People without their shields would be more careful - More realism (headshots ARE lethal, duh) - Buff for advanced shield generator and the new medic ability It's just a thought. Opinions?