Why did the bolt catch go extinct?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Nextic, Feb 25, 2014.

  1. Nextic

    For the no gunz: a bolt catch is a little thumb switch that holds the bolt open on the last shot, pushing it after loading another magazine into the mag well will rack the bolt carrier for the user, chambering a round and letting the user keep his hands on the rifle or pistol and not forcing him or her to rack the charing handle. its a wonderful design that cuts reload time in half. So why in the future have we abandoned it?

    Also:
    why do the NC guns have an ejection port?
    they are ceaseless gauss rifles and have no need to eject brass.

    Why do NC guns have recoil if they are firing a frictionless bolt propelled by electricity?

    Why do the VS guns look like Nerf toys?
    • Up x 6
  2. VogonPoetMaster

    Because video game.
    • Up x 17
  3. smokemaker

    Do you know what an M1 thumb is?

    All other questions : Answer - whiners and nerfers do not want effective killing weapons, so "balance" takes credit for all of this.
    • Up x 1
  4. Nextic

    So witty, you must get all the girls with that quick wit.

    I own an M1 so yes, When you push the box clip into the chamber and the bolt comes down on your thumb before you clear it. Your talking about a top down internal box mag when Im talking about external spring magazines going into a mag well. I have no idea how that is relevant other then you trying to sound smart.
  5. iPlague

    Well they said Gauss Tech, not directly railguns...
    I'm guessing in general they are just using magnets guns, which apparently still needs a bullet of some sort, if the positive and negative charge matters it's probably something to do with an electromagnetic trigger mechanism that fires that salvo of bullets, which is why they still use magazines.

    That's my best guess Why

    And VS? Dude spaaaaceee guuuunsssss
    • Up x 2
  6. PurpleOtter

    Nanites....
    • Up x 8
  7. VogonPoetMaster

    I'll get more now that I know what a bolt catch is.
    • Up x 23
  8. Van Dax

    They are Gauss assist not railguns, NC do indeed use regular bullets.
    Vs use (plasma)railguns.
    • Up x 1
  9. Nintyuk

    The NC's guns I believe just accelerate the conventional ammo to higher speeds using gauss Coils. And even if they were caseless you would still need access to the chamber for maintenance.

    NC Tech is all Prototype's and Jury-Rigged equipment.
  10. Nextic

    Oh really? make a NC toon and send me a screen shot of the brass being ejected.
    Pro tip: there are none.



    Why would you need an ejection port for maintenance? Wut r takedown pins
  11. cruczi

    Railguns use projectiles too. They don't fire "energy projectiles". http://en.wikipedia.org/wiki/Railgun

    And yes, Gauss guns / coilguns also fire projectiles. I don't think either weapon would use regular bullets used in standard firearms since the projectile doesn't need a propellant, thus no need for casing to contain gunpowder

    VS on the other hand do fire energy-based projectiles, some advanced Vanu-based design which we have no real world equivalent for, they are not Railguns.
  12. Trudriban

    Let me prephase this theory by stating that I do not have an education in physics other than the science side of youtube and the occasional wiki binge.
    Now a fundemental law of physics is how every action has an equal and opposite reaction, i.e. gas in bullet makes bullet go out, but that same gas makes the whole gun go into your shoulder. I would imagine that the immense magnetic force propelling a solid steel bullet to go flying at 500m/s is also enough to make that bullet propell the whole magnetic device as well as the gun go the opposite direction which is your shoulder. Bam, recoil!
    • Up x 9
  13. Nextic

    Im now positive you guys have no idea how bullets work...
    • Up x 2
  14. cruczi

    Just edited
  15. Nextic

    Alright one person understands bullets. ;)
  16. Cromell

    @Nextic - are you taking it as a possibility that you're overthinking stuff?

    It really is just a game and it doesn't have to make much sense. :) You do have a point, for a futuristic shooter weapons are rather primitive, both infantry and vehicle.
  17. Blarg20011

    Heh heh heh. The real question is why TR guns don't have ejection ports, despite using conventional ammo and ejecting spent casings.

    The answer to all these questions is that the Devs are from like, San Diego or something and most of them probably don't own guns.
  18. Wobberjockey

    because the NC reject the advanced Vanu Tech that would allow them to ignore newton's third law
    (for every action there is an equal and opposite reaction)
    from a realistic perspective, NC weapons are still expelling a metal projectile with appreciable mass at a target at high rate of speed. while the gauss technology might lengthen the recoil impulse compared to a traditional propellant based system, there is still an impulse that pushes the gun (and by extension the shoulder of the shooter) backwards.

    the real question is why do vanu weapons experience the amount of recoil they do?
    because as far as i can tell, we are generating plasma then magnetically expelling that plasma towards the target.
    mass-wise it is highly unlikely that the plasma is the same as a TR or NC round. (though it could, meaning that the projectile is using mass as it's primary damage mode and not the fury of 1,000,000 auraxian suns. but that seems silly since plasma, by definition, is gas heated to the point where it is highly destructive to organic tissue, so to not take advantage of that fact seems… stupid)
    • Up x 1
  19. cruczi

    What do you mean? As you said yourself, VS weapons still have recoil
  20. KAHR-Alpha

    Conservation of momentum.
    • Up x 1