[Suggestion] why can't we have "dynamic" alerts?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by jake taylor, Jun 7, 2013.

  1. jake taylor

    now when i heard that the second wave of alert missions was going to be introduced, i was really excited. but after a few days, i can see that very little thought or effort was put in. now the only other thing I've done with a similar mission structure would be the "mil-sim" paintball games i've participated in.

    there the par owner would radio in missions to a single team, something like (capture this, deliver the payload or escort this vip). after we began the mission and pushed across a few of the different fields, he would then send "intel" to the enemy team to give us a hard time.

    i suggest a similar system be implemented in ps2. increase the frequency of alerts to 1 every 30min (after the previous is complete?) and make it only for 1 faction. make it specific and don't imedietly alert the other factions. something along the lines of "capture X techplant currently under vanu control" and make it that as soon as anything larger than a squad enters the vanu receive an alert message saying "the terran scum atempts to take our land, fend them off" which then triggers a timer for them to hold until.

    this would allow people to us strategy in order to prep for the atk, sending in a few infils or capturing surrounding areas in prep or even cutting it off from the warpgate before the atk.

    we need something more then a glorified koth, something dynamic that triggers based on the current flow of the game

    jake
    • Up x 1
  2. Kortan

    Because the zerg balls aren't big enough already?...
  3. FigM

    I want some Capture The Flag type stuff
  4. Marinealver

    I liked it better with the Planetside one base alert.
    Yellow Alert multiple enemy squads within SOI so over 30. Orange Alert was platoons inside SOI so over 90 and red was when they got inside the courtyard.