Why are multi-crew vehicles so unrewarding?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Zenanii, Mar 29, 2013.

  1. Zenanii

    I realize the root of the peoblem is how broken the rescource system is. Even so, I just can't fathom why, in a team-based game, multi crewed vehicles are so unrewarding. Quick summary:

    MBT. You can equip a specialised top turret that can barely measure up to the HEAT in either of AV or AI, or a pretty lackluster AA turret. Pulling 2x 1/2 MBT or simply 2 lightnings is plain better. Even if resources meant something it would be a clos call betwen manning a secondary tank turret or simply going footman.
    I can understand battle sunderers being on the weak end since they are primarly a transport unit, they can somewhat measure up to the AI power of tanks, put with much worse range and won't be able to fend of enemy armor.

    Liberators are largely outcoassed by esf. There is a sweetspot when there is just enough AA to keep esf away, but still not enough that a liberator can't swoop in and cause some mayhem, but that is pretty situational. Bombing from sky-ceiling works, but is slow and not very effective. Tail turret is a jole, you are always better getting a 2/3 liberator and letting the third guy go be useful somewhere else.
    Battle galaxies are in the same boat as sunderers, but are worse of because of less utility and being bigger targets. Best use seems to be to just to park themon the ground where you are capping a lightly defended base and have a single person switch betwen bulldogs and walker turrets to provide ground or AA support respectively.

    Overall, it just feels so very unrewarding to crew up any vehicle which I think is a great pity as this is a team-based game, and working together should be more reqarding and actively encouraged.


    TLDR; please buff my battle galaxy ;)
    • Up x 6
  2. Roy Teppert

    Might be kind of cool if operating a tank was more of a team-based effort like it is in Red Orchestra 2.
    • Up x 1
  3. irishroy

    • Up x 16
  4. Lucidius134

    or planetside 1
    • Up x 4
  5. bodmans

    because the aiming, and driving has been reduced to 1 person, and the secondary gunner mostly has little to contribute
    • Up x 2
  6. Ash87

    • Up x 1
  7. Sabreur

  8. Sinoby

    Just FYI: Enforce ML85 outdpses Vanguard HEAT against Sunderer. For MBT second gunner is very useful, if you are on some voicecom. You need the gunner to look out for LA and engineers, help you take down overwhelming infantry. I never roll Vanguard without gunner. It allows the MBT to survive for quite some time.
    With Liberator it is another issue - XP for third gunner is too low, so it is hard to find a decent tail gunner.
  9. teks

    Yeah. Something to be said about a guy that can put 100% of his energy to gunning. The sarun and ppa are awesome to gun with. Its great for platoon lead because he can move to point while positioning forces and barking orders. I personally think its both fun and edcational. You can learn from the pilot. Gunners can take point while you patrol. You got two hands on reps

    Cant defend the libby. I dont understand why anyone uses them besides nostalgia.

    All said I'm a bigger fan of two lightnings and my opinion is for the mag which really needs that second gunner.
  10. Zaik

    the only situation in the world where two 1/2 vanguards would be better than a 2/2 vanguard is one where there were absolutely no other friendly tanks whatsoever, because you're just ******** up the road more with two. Halberds/Enforcer ML85s and Vanguard HEAT has roughly the same damage output anyway.

    Might not be the case with prowlers since they do something like 180% of the DPS of a vanguard and are faster and smaller though. The chain gun thing they have on top is pretty nice but ultimately not anywhere near their main gun due to the small magazine and rapidly blooming CoF. Seems to shred ESFs though when the magazine capacity is maxed.
  11. ROMNEYTRON

    Nowhere near the level of complexity that Red Orchestra has.
  12. Zenanii

    That may be so, but the enforcer has nowhere near the AI capabilities (utility) ofthe heat rounds. You also only have 1/2 the hp compared to pulling 2 tanks, and you give up the ability to flank. A good tank team is better of running a HA in the top turret and charge close range (1v1 scenario), drop of the HA, the continue past the enemy tank guaranteeing oneof you will be scoring rear shots.

    Obviosly a 2/2 tank will beat a 1/2 tank. But that is a 2v1 scenario, a HA + 1/2 tank vs 1/2 tank would have the same outcome.
    My point is, it is rarely worth the hazzle to gun tanks or air, the main guns are rhe main selling point (liberators excluded).
    I would argue it is geniunely harmful for your faction running 3/3 liberators or 5/12 battle galaxies as you are tying up manpower in a very weak or outright obsolete position.
    • Up x 1
  13. Sinoby

    Well, I run HEAT+enforcerer, it is very powerful setup for dealing with most threats. Enforcerer is decent against infantry, if you know ho to aim it. And dropping second guy in front of enemy tank will often result in dead second guy. And more importantly - gunner is second pair of eyes. He is crucial to surviving in hard situations.
  14. DreadPirate

    To cater to the majority of gamers these days who want no depth or teamwork in their games, only pew pew s'plosion.
  15. sustainedfire

    Its rewarding- I got a gunner bonus for having some random ride on the back of my ATV yesterday.

    Further, the Buggys are going to be more teamplay oriented, with a Driver, Gunner and Rumble Seat passenger. Its one of the reasons I really wish it would be implemented sooner.
  16. Frosty The Pyro

    this isnt quite accurate. The Basilisk HMG, the halberd, the vulcan, the saron, and the enforcer all outdamage HEAT rounds of the vanguard and magrider, vulcan outdamages the AP as well. The prowler HEAT of course does obscene damage, so the only thing that outdamages it on the ground is prowler AP.

    I can put the stats in if ya want.
  17. Zenanii

    Good point, but all those weapons does so at the cost of their AI potential, and you can't flank, making it easy for enemy tanks to keep their fronts facing you. Massing 1/2 tanks and lightnings beats crewed 2/2 tanks hands down.
  18. Bill Hicks

    The battle galaxy shall be henceforth named, BATTLE COW
    • Up x 1
  19. Frosty The Pyro

    actualy Basi and vulcan are very good AI. Enforcer/Halberd/HRB are also fairly good with a gunner that can aim, the splash is tiney so direct hit or go home, but with direct hits will also outperform the HEATs due to faster fireates.

    as for a pair of 1/2 outperforming a 2/2, that depends. A 2/2 can easily beat a pair of 1/2 that come one at a time. And a 2/2 that when killed is imidiatly replaced by another 2/2 (the gunner pulling the tank) will often be better than two 1/2 that cant be replaced. There is also congestion, on the larger scale when you start geting lots of tanks aditional tanks are more likely to get in each others way as oposed to help. Which is not to say 2/2 always beats 2x 1/2, but 1/2 is most definatly not a hands down superioriety.

    As a note I was not entirely correct about the Basi out DPSing HEAT, I forgot to reload adjust the dps. But untill you have to reload its AV dps matches Van HEAT and beats Mag HEAT.
  20. Goretzu

    Or in Planetside 1.