Which outfits on Jaeger are the most organized from a tactical perspective?

Discussion in 'Waterson (US East)' started by Dagonlives, Feb 9, 2013.

  1. Dagonlives

    Sorry man. Need at least another 11 of you badasses to qualify. A fancy name for it helps.
  2. SgtBlackbird

    Dragonlives,

    Organization of an outfit is a vague term in this game. What makes an outfit organized? What do you consider organized? Are Players that are directed to an area with a broad goal organized or just directional? With this being said, most outfits "Organized" for the fact that they have a common pool of players and play together on a continues basis, none the less they are more directional then "TACTICAL".

    When you see Organized used in the Planetside 2 World you have people that have players in each squad with a squad leader that mainly has a microphone and has the ability to influence their squad mates to achieve a common goal. Being strategic and tactical are the words i feel you are looking for.

    As you can see in this thread, you will have most of the larger outfit leaders comparing how organized their outfits are. In fact they like to stay away from the word "ZERG." They feel if they are called a zerg they are not organized and just mindlessly going to base to base capping points. That does not mean anything.

    "Zerg as a verb is often used in conjunction with rush."

    This game is all about the rush, the ability to move quicker and more strategically around the enemy. If you saw last night, Ethos with alliance of other outfits was able to keep the Terran Republic reasonably warpgated for 3 1/2 hours on a very difficult warpgate to cover. where we organized or strategic? Why Not both. We had the ability to keep grounds together and strategically placed in certain areas to take down any vehicle that tried to enter our airspace.

    To conclude my addition to this thread. You need to ask "Which outfit has the most discipline" I will tell you when i tell my ETHOS members to /suicide to hot drop on my spawn beacon to flank the enemy, I can promise you 11 x Spawn EXP in a reasonable matter. When you have a formation of 6 galaxy's 12 Reavers ready to drop on a certain area, that's discipline. Lets get away from the term "organized" my computer desk is "organized"
    • Up x 1
  3. Triskal

    This thread has the words 'organized' and 'tactical' in the same line as its subject. Them be fightin words in these realms. You ask for 'the most tactical, the most organized' Tell me sirs, what outfits that seriously advertise themselves here- that check these fourms, do not consider themselves organized and tactical. For weeks in beta I searched the fourms for a single outfit that held my ideals of non-organized non-rainbow-six-ARMA-tacticnessness but highly skilled gamers just derping in an expert manner. I never found one. I believe every outfit that can be seen more than just a group of friends considers themselves organized and tactical.
  4. Dagonlives

    I agree. I've made more of an effort to distinguish this stuff. If you look at the BRSN recruitment page, we note that our platoon is able to /suicide, respawn and be up in the air again in Galaxies in less than a minute. We do this without having to remind anyone. Most squads manage it in 30 seconds, it takes leadership another 30 seconds to decide where to go after studying the map and talking to the infiltrators.

    The truth is that words like 'tactical' and 'organized' mean different things to different outfits. I was looking not just for organization, but application of organization. The phrase I used to describe what you were talking about with ETHOS (who is one of my examples) is 'micromanagement on an individual level.'

    I've learned more about how the Jaeger community as a whole views outfits based on this thread. This is a good thing, it allows greater cooperation.

    ETHOS in particular is great at getting information out and disrupting positions because Dr.Novikov's infiltrator teams are top notch. The guy was able to get into the crown today just by virtue of his cloak then walk around and shoot people in the head with his silenced sniper. I was the only one that spotted him.
  5. ThePreauxOne

    If the speed in which you /suicide at is any indicator of how good you are then I'm hella awesome.
  6. Karma 3 Six

    I don't see micromanagement as a good thing. All that tells me is that you are overbearing. When I lead a platoon, I order my men to do something and allow them to figure out how to do it. I can tell Delta squad to go do something, and I expect it to be done without me micromanaging them. My squad leaders aren't stupid. They know what they are doing. If they need help, I will guide them. If they need tactical advice, I will advise them. But [PHX] members aren't stupid. They do not need their hands held and micromanaging them does not help them. Does that make our outfit a bunch of anarchists? Not at all. Does that make us unorganized? Hell no.

    You say that the only basis on whether an outfit is organized or not is based on outside observation from people who never see our organization structure, and have no idea how exactly we operate. I find it ridiculous to think that outside perspectives are any way to judge the internal affairs of another outfit, friendly or otherwise.

    Does that mean I'm going to sit down and explain how [PHX] operates? No. Because we do not need approval saying we are organized or tactical. Only we know our command structure and basic strategies, and we are the only ones who need to know.
  7. Dagonlives

    I am completely transparent about my outfit most of the time. Just because other people know our tactics does not mean they can emulate them effectively. You are looking at in a closed minded manner. I don't see the problem with micromanagement if my squad mates are willing and WANT to listen to directives, to be a part of a team. Thats the kind of people we look for. Micromanagement is absolutely key to proper teamwork. I will regularly give micro related commands if necessary.

    For example, I call Fireteam Gamma go north to the vertical line generator in the techplanet and, Fireteam Foxtrot head up on top of the walls and provide overwatch. In case we fall I set the squad waypoint to the nearby building. If you are following my line of thought you understand why I would do that. I just split my 10-12 man squad into two teams of 5-6 with an equal amount of medics/heavies and engineers in each team, often a MAX suit in each team as well.They all know how to take and hold a building, using pre-arranged formations we practiced at the warpgate. People aren't worried about looking behind them because they know their teammate has their back. Each squad also has a designed pointmen that leads them forward when we breach, callling out targets, obstacles and cover as they see it.

    We are ready for anything coming our way, especially since the usual strategy is for people to pour in unorganized hordes. That is why we can hold a waypoint for over 30 minutes with only a spawning beacon against double the enemy numbers. LEGN was able to do something similar and I recognized that in them.


    The comment thing about your post is you accuse me of being overbearing in these circumstances: Honestly, I do not even have to tell most of my squad to do these things because we practiced it at the warpgate and they know our expectations on quality and effort. My squad mates will suggest I break up the teams for me as I am about to give the order. WIthin 3 seconds they will have acknowledged and be ready to move.

    Our guys are also very serious when they need to be, and considerate of the rest of the outfit during an operation. I will regularly call take a 5 minutes breaks to grab water and come back to a full squad ready for action immediately after that 5 minute break. Nobody took extra time, no one is left behind, everyone knows their role. That is teamwork. That is micromanagement. We get that through practice. TR in the warp gate see us do it all the time. Recognizing that style of play is why this thread was started. The outfits that have the best individual micromanagement have the best teamwork.

    I specifically started this thread looking for outfits that operated like that. I already noticed signs of it in BoG, in ETHOS, in LEGN and in parts of 9VLT. When you play at an effective enough level, and sweep aside enemy platoons with half the numbers, you start to notice the guys who acutally fight back.

    These outfits remind me of BRSN. LEGN noticed us. BoG has noticed us. Perhaps you will eventually.

    BRSN does not require your approval either. Our tactics show it.
    • Up x 1
  8. Goodnight

    Goodnite from LEGN btw.

    I like fighting against BRSN always see interesting tactics when fighting against them.

    Hope to see you guys in the skirmish league if we get this thing going. Lets have us a 12vs12 Light assault knife fight on galaxies at 600m. We are also talking about doing 12vs12vs12 knife fights as well between all factions not sure on details yet.

    Check out the Outfit Skirmish thread here in the jaeger recruit forums.

    Just want to throw this out there too. I do like fighting against TRAF but since you guys get tons of randoms following you guys around, it does end up forming into a zerg 90% of the time. I do enjoy fighting you guys when you send a lone squad to fight us in one of the territory's we are defending though.
  9. Weatherford

    Lol. No, it is a valid tactic. We like to call it pill popping. Although, we don't use galaxies with it very often anymore because it's too slow. It keeps the squad much more mobile when a fire team leader (in the 'bravo' squad in-game) or the squad leader moves out as a mossie with LA to serve bacon (spawn beacon) and then having the needed amount of people /suicide from previous objective drop. The obvious downside to this is that you only have a beacon spawn unless you get an infiltrator to hack a sundie out.

    Our squads are generally pretty spread out during gen ops as SL's are encouraged to act with discretion and communicate with the other SL's through channel commander in TS. Unless a platoon commander feels like steering the ship (I never force anyone), then no one squad is permitted to order another what to do.

    The idea that we have a lot of randoms following us around can't mean in our platoon. Everyone in our platoons is required to be in TS and that's why you see them stick together so much. Anyone can wrangle a group of public TR players just by being the first to move out, but remember that most tactics in Planetside 2 look like a 'zerg' when you are blind to the coordination and communication that goes on. I used to make this mistake a lot when gauging enemy outfit strategy - especially NC.

    I don't allow elite teams in [TRAF] as it breeds a tearing in the community. Instead our specialist squads are based on specialist medals awarded by meeting certification requirements. These are shown in our Teamspeak and on our Website and lets everyone know who enjoys playing what. One exception to this may be our dedicated air support, AIRCON.

    These are a few of the ways you may not have realized [TRAF] utilizes tactics by only being an observer. Our platoon commander and battalion command bring strategy in to the fold because...

    “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.” - Sun Tzu
  10. Haskaal

    haha, nice!!
  11. ThePreauxOne

    I was going so hard earlier my computer overheated and crashed. True story.
  12. Dagonlives

    Go easier on it then. Eventually you might reach the level where you cause my computer to crash!
  13. Dagonlives

  14. Codeak

    Perhaps include the names and ages of the leaders
  15. Dagonlives

    That might be a problem because of privacy issues, so for now I am letting leaders speak by their actions. Most of the leaders of the outfits on this list are already well known. I would say that 80% of the outfits on this list have had their leaders address me at some point or I have talked to them in game at some point. I can pretty much confirm that they all seem to be 21+ in age, or at least in maturity level. The exception of course to the leader representation would be some of the smaller outfits, and TT6 and BRSN, as I am not the leader, just one of the recruiters/Assault team leader. I primarily associate with Helots in TT6 and have not yet met the outfit leader.

    I am pretty sure Cajual is the exception to this list in respect of age, as I am pretty sure he is like 12, (I herd dat sumwhere) and considering his remarkable skill level (by god, he is a prodigy!), I wanna give Pretentious the best endorsement I can by omitting outfit leader ages!
  16. Codeak

    cajual is 23 and i am 20

    and i dont want real names, i want jsut the gamertag and their age.
  17. Dagonlives

    I will see what I can do.
  18. PaperPlanes

    lol at 9vlt being large and overwhelming with numbers

    On a good "raid" night we get maybe 2 full squads. Realistically the average 9vlt group is between 4 and 10 players on a daily basis. I wasn't in 9vlt early on and I understand at one point they allowed nearly everyone to do invites, which caused the outfit to swell to a ridiculous size in a very short amount of time, but it's not like that anymore and most of those players quit or got kicked.

    The fact is 9vlt is pretty small right now and most other VS outfits are the same. VS does not have any one singular large, organized zerg outfit like the other factions.
  19. Kwanza

    Yeah 9VLT is NOT large by any standards. More recently we've been fielding 3-4 squads of varying size during ops and we have a core of about 15 daily players and get 2 squads at prime time for an hour or so. We don't see much in the way of active recruitment/new members and have a split between casual and serious players.
  20. doombro

    2EZ/2H4U? They're practically everywhere.

    Does 9VLT specifically target TR? You're probably the VS outfit I encounter most in the field.