When can we expect the Heavy Assault shield changes to finally come?

Discussion in 'Heavy Assault' started by Xebov, Jun 16, 2014.

  1. Casterbridge


    HA's should be good at tanking damage, that's their role. Also even 1 second can be a huge change to ramp up time due to lag activation happening and the short TTK most weapons have.

    Shield may or may not need tweaking, but it certainly does not need serious revisions, it's been in the game since the beginning and the complaints that have suddenly flooded the forums about it seem to have come completely out of left field.
    • Up x 1
  2. Scr1nRusher

    The shield changes are unneeded.


    the shield is not a problem.


    Stop trying to make something thats never been a issue, and issue.


    We have things like Liberators, He tank rounds, and Bio-lab satellite bases not being connected by lattice connections to deal with.

    HA is a simple class, its not easy.


    The other classes are honestly better and more interesting then the HA class and can do things.... the HA can't
    • Up x 4
  3. Scr1nRusher

    it doesn't need tweaking.

    this is true.



    because they have literally came out of nowhere.


    SOE trying to create a problem out of nothing.

    Afterall... what dev would honestly say that the HA shields are "instant win" if they didn't have a personal hatered of the class in the first place? thats unprofessional, and border like Forumside poster level.
    • Up x 2
  4. Plunutsud pls


    Once again, this argument doesn't work when we have examples like the AV turret and Viper nerfs which took almost 2 years.
  5. Scr1nRusher

    The viper was nerfed 1 time, but that was after they buffed it in a patch previously.


    Everyone knew this thing was completely op, even the devs knew because of the range.



    You cannot compare those to the HA Shield which has NEVER been broken or OP in the first place.




    Also...... What is your main class that you play? I am assuming its medic, which BTW you should have no issues with dealing with HA's if you have good aim and know how to engage.
  6. Casterbridge


    Technically the AV turret wasn't in at the start and it was called OP for the longest. The Viper used to not be heavily used, then people started seeing how great it was (I thought it also got buffed at one point but could be off about that), the HA has always been heavily used.

    Regardless it still sounds odd to me, I view the HA as the front line shock trooper, the mini max in a way, I don't have an issue with them being harder to kill in 1v1 engagements when attacked face on, this seems like their role.

    I used to play a lot of HA, now I play mainly an "assault" engineer much more, I don't mind losing to the occasional battle to a shieled HA, heck I run with no real armor (nano, flak, or adv. shield capacitaor) and no med kits, I'm bout as fragile as they come infantry wise and I really am having a hard time seeing why this change is necessary, they certainly aren't invincible, I kill them all the time, even head to head, though that is obviously not in my favor.
    • Up x 1
  7. Scr1nRusher


    the HA shield was never an "instant win". you can still kill Ha's even with there shields on, and the other classes have tools to deal with HA's/


    Also The fact that the dev wrote "instant win" about that shield ability opens up a whole can of worms about professionalism, and biased hatred against the class etc.

    never, because its not actually a problem.


    .

    Ha's are actually the least played class in the game, that also dies the most.


    Also you can infact win against HA's just learn to aim for the head/upper chest.

    But searously now....... HA's die easily.

    Also it seems like you made this post because your raging that you had a bad engagement.

    The fact that you used that "instant win" comment the dev said leads me to believe either you are the dev, or your someone who needs to clock more hours into the game and also try the other side of the fence.
  8. Scr1nRusher


    actually the HA is ironically enough the least played class, that dies the most.

    The medic is actually the most popular class.

    Simply because the other classes are more interesting( abilities , tools etc) and reward more certs for supporting the team etc.
  9. Casterbridge

    True, but still it's one of the classes, not an item or a sub feature of another class, and HAs are used a lot, even if it's not the most popular, and the shields have done what they've always done.

    Regardless looks like you and I agree this change really doesn't seem necessary.

    I also heavily agree with your point about the dev calling it the "I-Win" button, I mean seriously even if it needed to be nerfed into oblivion (which I obviously don't believe) what kind of developer would say that?
  10. quatin


    The point is, you will whine endlessly until all class uniqueness is gone and we end up with CoD style load outs if you intend to balance based off 1vs1 situations. The only thing stopping you from complaining about medics 1-2 hit aoe heal is the HAs 6 shot overshield.

    Gameplay right now involves HAs & MAXs leading charges with medics/engies as support. That's how the game is supposed to be played. You are proposing a change to current game play of having HAs be lock on *******.
    • Up x 2
  11. Scr1nRusher


    see that line really raised my eyebrows about it. That told me that they wanted to do that change over something personal, rather then for any balance reason.


    The shields never been an issue in the first place.
  12. Plunutsud pls


    You got the wrong message from my posts, I don't want every class to be equal, I just think the HA shield needs a nerf against small arms fire.

    That would make infantry combat more balanced and we all want a more balanced game, right?

    HA can keep their shield against explosive damage, they can keep their LMGs, ES heavy weapons, rockets and missiles - all of that is enough to make them a powerful and diverse class.
  13. NC supporter

    This change won't be happening pretty soon since most people like to play Heavy Assault. I don't think SOE wants to make most of their players angry and potentially lose customers and money. If they do, it gives Sony more of a reason to just disband SOE and absorb them into Sony and use their previous investments now on PS4.
  14. Xebov

    Since this starts out to be an interesting discussion i will make my point now.

    The Heavy Assault is a allrounder class. It has access to the weapons with the largest magazines in the game. It also has access to free (no recource cost) AA and AV options. Its the only class, besides MAX wich costs resources, that is capable to actively attack air. Its also the Only class with access to lockon weapons vs vehicles. The HA has also access to C4, vehicle grenades and Concussions wich are very effective.

    From the base seign the HA is menat to provide anti vehicle duity and storm and defend buildings and rooms. To do so they gave the HA a shield that effectively can double the HP.

    The HA is one of the most played classes in the game, ~60-70% of all low BR players i encounter are HA. Even high BR palyers play it alot. It happened to me allready that i was the only Engineer between ~15 HA and ~5 Medics. And i never ever have seen a HA team storm a building or anything like that, i allways see Medics, Engineers and Lights move in first.

    I see the HA shield alot being used to compensate lack of Weaponskill and awareness. The usual HA i see kicks in its shield when attacked or when they notice they have enemys near by to use the additional life to get a nearly guaranteed kill. The shield is simply to easy to use and gives a to big bonus for being able to be brought up instantly.

    Now if i look at all this and say, add a ramp up to the shield of 2-3 seconds and remove the movement speed penalty, what you guess would happen? The only thing that would happen is that HAs would get stronger in there duty, storming and defending objectives, but they would become ordinary classes when catched off guard or when unaware of a situation. This would completely fix the HA dominated Infantry combat.

    Well, let me start then.

    It was in the game from the beginning that C4 could be detonated after respawning, it was changed after the game was out for 14 months.

    It was in the game from the beginning that tank mines detonated when thrown under not moving vehicles. This was changed after the game was out for 14 months.

    It was in the game from the beginning that Scout rador showed all enemys in an Area, even if they where not moving, this was changed 1 month ago.

    It was also in the game from the beginning that Scout Radar vehicles providet detection even if not manned, this was changed after ~10 months.

    It was also in the game from the beginning that you could shoot players spawning at sunderers as soon as they appeared, even if tehy had still a loading screen. This was changed ~10 months after release and a spawn immunity was added to prevent farming a bit.

    Do you want me to continnue the list? The point her eis alot of stuff was in the game at the date it was released and alot of stuff has been changed, and the HA shield should be soon on that list too.
    • Up x 1
  15. Scr1nRusher

    the HA shield has NEVER been a problem.

    its not imbalanced. Its actually quite balanced.


    Its blowing my mind that people think its broken yet clearly it isn't.

    You can kill HA's(even with there shield on.)

    As a HA you can die quite easily(even with the shield on) etc.



    The HA & its shield isn't broken, its fundamentally balanced.
  16. Xebov

    The problem is that you are playing HA 45% of the time.

    My perspective is a bit different. If a HA comes around the corner infront of any other class he instantly gets his shield up and ends up with up to 2k HP. The other guy has only 900/1000 up to effective 1250. Now both have nearly the same DPS. The non HA now needs to have way better accuracy compared to the HA to win, as the non HA needs to do twice the dmg. And that situation is called balanced to you? Most low BRs chose HA because they have this shield and can use it to win against better players in 1vs1 Situations just because it compensates for tehre bad skill. For Br100+ players they are nearly impsossible to kill by single player that are not HA/MAX.

    As i said, i have no problems with HAs actiating tehre shield if tehy want to storm something or if they get intel that tehre room is stormed, but i have a problem with HAs running around and getting tehre shield out every time they want to win 1vs1 Situations. And yes i have players in my Outfit who play HA and think the same.
  17. Donaldson Jones

    Hopefully never. I tired of everything being nerfed.
    • Up x 1
  18. BiggggBRIM

    The nerf is never going to happen for one simple reason: The game is NOT balanced around 1v1. Its about working and fighting as a team. Heavy assaults punish the lone wolf infiltrators and light assaults, nerfing their shield would just encourage more of that behavior. And this is coming from who only plays as a lone wolf. Hell I've had my microphone turned off since launch.
    • Up x 1
  19. Scr1nRusher

    If you notice I've been trying to aruaxuim all the LMG's.


    So thats why my HA play time has spiked more then usual.





    in a 1v1, shield or not it all depends on accuracy.

    Also HA's are actually easy to take down(and this goes for all classes) aim for the head/work with your guns recoil pattern.

    Also most low BR's choose medic over HA. The shield has nothing to do with it.

    in a new player VS old player it all depends on accuracy, postioning and weapon experience.




    ok......


    let me explain to you how the shields work.



    Resist shield is a shield you activate pre-engagement, and for better players its the most common.


    ADS gives you some energy back after each kill and grants you some extra shields on activation(the same amount of shields NMG gives).


    NMG & ADS are shields you active during the engagement(not before because then its a waste) when your shields go down/ shields are nearly down so you get the best effect.


    The shields are fine and balanced.

    Unlike the other classes which have different and more interesting tactics,tools, and playstyles, the HA is straight forward, but not easy.


    it heavily relies on positioning,tactics, and engagement strategy, Along with player accuracy and weapon experience.


    Also..... what is with your spelling/typing?
  20. Xebov

    Simple math says no. If you have any non HA fighting a HA you get a very simple calculation out of it. The non HA needs twice the accuracy to at leats get a draw as he needs to do up to 2x the dmg compared to the HA. If you have 2 players that are equaly good the HA will always win with his life bar left.

    funny thing is that 2/3 of all low BRs i encounter are HAs and the first thing they learn is that they have a shield they can activate to win even if they just do spray n pray.

    I have 4 times your play time and play this game since release. I know exactly how the HA shields work.

    What do you mean? If you talking about the typos, they come from fast typing and im sometimes to lazy to proofread it.