When can we expect the Heavy Assault shield changes to finally come?

Discussion in 'Heavy Assault' started by Xebov, Jun 16, 2014.

  1. vsae


    You still completely ignore the
    part, which is sole reason you lose to HA players that you ambushed. 43% accuracy with shotgun? Beg my pardon, good shotgun accuracy is considered to be around 80%. You can even get more than 100% accuracy wth shotguns in this game, and it aint even hard.
  2. Vikarius


    lol no you wouldn't

    HA has no resource cost and no cooldown. MAX does.
    Also with my change there is nothing that would suddenly cause an influx of MAXes. The HA AV potential would remain unchanged. The HA's AI potential would remain unchanged. However if they wanted to combine both into a single loadout they would and should be far weaker then current.
    • Up x 1
  3. Plunutsud pls


    Yes the HA is the only free infantry class with suppression weapons + ES heavy weapons + rocket primary + AV and AA missiles.

    Somehow SOE decided that wasn't enough power and also gave them the I WIN shield which tanks all kinds of damage.
  4. odie361

    Even with my shield in CQC i have to get all head shots with my Carv-s or T16 to even compete with a high ROF carbine or AR, bullets are only good going down range, not taking up space in my mag
  5. M4gn1

    The HA shield should not be nerfed, changed, maybe. You can make the shield have larger time to activate and a weaker shield, but than you shield increase the moving speed when active or the duration that it can be active.
    More types of shields with both advantages and disadvantages. long activation time, strong shield, slow movement. short activation time but resist with medium movement. medium shield with long duration etc. Enough possibilities.
    I am against only splash damage, fire arms damage etc, we already have the suit slot for that. Just make the things stack and make the shields more diverse. Heavy bonus for heavy penalty, small bonus with small penalty. Just as I said before ^.
    Playing different styles would be good. Being very strong in a specific situation doesn't need to lead to a nerf cry. That is exactly what the point of picking a load out if for. I do agree however that the HA is not specialised enough.(flak + NMG + RL or Adrenaline + Nano + lmg is not specific enough imo)
    • Up x 1
  6. PastalavistaBB

    FIFY
  7. Plunutsud pls


    So on top of already having suppression weapons, ES heavy weapons, rocket primary, AV + AA missiles... You also want the same dps as high rof carbines and ARs?
  8. odie361

    My point is even with a shield it still takes skill to be sucessful, i love LMG's the way they are, but it leaves you with little excuse on why you can't beat a HA
  9. Plunutsud pls


    Obviously I don't lose every 1v1 against a HA, some players in this game have really bad aim and even the shield doesn't give them enough time, but yes if I go 1v1 as a medic against an equally good HA player then I'm dead most of the time.

    HA already has enough power and versatility, the shield in its current form is too much of an advantage.

    Even without the shield, LMG, VS heavy weapon, they can easily one shot me with a rocket.
  10. Xebov

    Im talking about that HAs who need to hold a building can take advantage of other classes abilites, like recon darts/motion sensors and the audio to know of nearby enemys befor they enter the building or room sso tehre is no need for an instant shield as tehre is usually enought time to activate the shield befor enemys rush in. The argument that you need to instant activate it when you need to defend is only valid for ppl who cant hear or play solo without any support.

    I dont ignore you, i completely understand you. But you seem to ignore me, as i said im using a Shtotgun with Slugs and its a difference between having a pellet swarm of 6-11 pellets or one single projectile in terms of accuracy. So im saying it again, we talking about 44.3% with Slugs, not pellets. And i want to see someone reaching 80% with Slugs...
  11. odie361

    No smart HA runs around with rocket primary, i do admit i have killed people with the laucher only because i was getting ready to shoot a vehicle/MAX. It's an all or nothing shot, if i miss even sheilding and switching to my primary or even pistol will still get me killed.
  12. Alarox

    Agree to disagree as I don't see how I can convince you otherwise, and because I've already made my case.
  13. Plunutsud pls


    Of course you won't usually have time to switch if you fire off a rocket at close range.

    But you can also use them effectively at longer ranges, giving you enough time to switch to your bullet hose.
  14. odie361

    Bullet Hose? Your H-V45 has my T16 beat by close to 150 rpm, the only advantage i have is i can sustain it for a longer time while my COF goes to building size spread, and if its a long range fight the Corvus eats any of the TR's LMG hands down.
  15. vsae


    Oh c'mon man, your counter argument about shotgun accuracy still doesnt make your stats any better. Yeah, you did really good job controlling semiauto weapon, but all of your fullauto weapons say otherwise. Thats my point.
  16. Plunutsud pls


    Yes that's what I mean by bullet hose: suppression weapons with a big mag.

    Many people use the default CARV which has a max dps of 1787.5 while H-V45 has 1906.6 and that's only at close range; the CARV has less damage drop over range, less first shot recoil and less horizontal recoil (vertical recoil is easier to compensate), so it's a beast of a bullet hose.

    Combine that with the shield + rocket and you have the ultimate infantry I WIN machine which costs no resources and has no cooldown.
  17. vanu123

    The changes arnt needed, how long has this game been out and only now its a problem? At most it should be a half second delay even then the delay would be more annoying than anything.
  18. Plunutsud pls


    How long did it take them to nerf AV turret range and Viper damage?

    Just a couple examples.
  19. odie361

    the CARV is best for CQC, unless you drop certs and get the MSW-R, i use the T16 most for more flexibilty, if you use you CQC AR againist a CARV at range then you will get beat he has more room for error with his mag size, try the Corvus in the same situation and its a different ball game, passed 50m he wouldn't stand a chance, its the same reason i use the T16 not the Carv all the time. Range is not a HA strong suit neither is CQC the only thing that keeps us competetive is the shield.
  20. Plunutsud pls


    The Corvus has laughable dps, I would never use it outside of VR, even a Battle Rifle feels better.

    HA is murderous at close range with shotgun + shield, also looks solid at longer range with BR + shield. HA has loadouts for all situations (including ranged AV & AA) + shield.

    We can compare weapons all day, but this thread is about the shield and my bottom line is that the shield needs some serious revision.

    I say give it more resistance to explosive damage (plus 30-50%) and less resistance to small arms (minus 30-50%) than currently.

    I doubt a ramp-up timer will really change things unless they make it like 3 seconds, which is highly unlikely. Will surely be one second or less, that's still good enough for tanking.