When can we expect the Heavy Assault shield changes to finally come?

Discussion in 'Heavy Assault' started by Xebov, Jun 16, 2014.

  1. EFREM

    Higby finished up Gauss SAW Auraxium... now nerf HA is possible. It was the cause to postpone nerf. I hope that nerf happens in the next time, at present it pressed - a victory.
  2. Alarox

    HAs should still be HAs even when they get jumped. A HA is meant to storm a room, but they're also meant to HOLD a room. Infantry gameplay is fast paced and unpredictable. At the same time, if you jump a HA you already have the ability to kill them before they can even react in time. Lag + human reaction time > TTK.
    • Up x 2
  3. M4gn1

    This is a L2P thing. I remember that I had a lot of problems against HA's because I needed 20 bullets out of my 24 - 30 rounds mag to kill someone. With that aim I would hit reload before being able to kill the HA with shield.If you learn to shoot you should be able to kill the HA if you flank him(as you said). Line up your first couple of shots before squeezing the trigger. Being to trigger happy is the problem most of the time.
  4. Plunutsud pls

    Press F to win much?
  5. Plunutsud pls

    This is what everyone says and it sounds good on paper.

    In reality it only works if you're a HA against a HA.

    I have 20 years of fps experience and I know what a fair fight is.

    One HA against any other class except HA or MAX is not a fair fight.

    But I guess SOE wants to keep the low skill noobs happy and will not take their crutches away.
    • Up x 2
  6. vsae

    If I would be allowed to carry LMG on LA, I would totally drop HA once and for all.
    Its not like overshield gives you invulnerability or something, its the weaponry that is far more versatile than carbines.
    If you're so pro, please, post your stats.
  7. Plunutsud pls

    It's not invulnerability, but it usually gives a HA enough time to turn around to face whoever's shooting at him and shoot back.

    My stats are in my sig, but I never said I'm "so pro" or anything like that, if you actually read what I wrote.
  8. M4gn1


    It's not suppose to be a fair fight 1v1. That is like saying a tank shouldn't win against a ammo/repair sunderer, the sunderer can deal out damage but it is not its specialisation. The whole purpose of the HA is to be tanky and deal damage.Their specialisation is killing infantry The medic can revive people, isn't that OP as well because you won't lose anyone(in group fights) because you just revive them again and again and again? Each class their own purpose the HA is the main body of the infantry, the other classes are supporting the HA. Btw, I am not a heavy assault player before you say I back them because of my own interest.
  9. Vikarius

    HA nerf is 100% needed, and should have been done months and months ago.

    It should be the Jack of all trades, Master of NONE....
    Currently it is Master of ALL.

    It should have to specialize it's loadout... to be pure AV with RLs taking up both primary and current RL slots, without buffing RLs
    So it would have the current AV capability just a little more ammo/utility involved (like if you went ESRL+S1)
    However only the base RL, aka S1s, should be able to be resupplied at engi ammo packs

    If it wants the jack of all trades loadout it should be far weaker then the current iteration.

    The different HA shields should also only work against specific damage types (like NMG is explosive damage only and resist shield is small arms damage only)
    • Up x 1
  10. odie361

    with a trv i have dropped HA before they can even react, and as heavy assult i have been dropped by many carbine as well, most of the time when i recieve accurate fire i don't pop my shield because i just become slow easier to track target just my .02
    • Up x 1
  11. vsae

    Yeah, now imagine THAT went live. You will see HORDES of maxes ruining every fight not just major facilities.
  12. Plunutsud pls


    MAX is the ultimate AI infantry class and that's fine, it costs resources.

    HA is the suppressing fire AI class, their LMGs and ES heavy weapons are enough of an advantage vs other infantry.

    The shield should only protect from explosive damage because HA is the only free infantry class with a dedicated AV and AA role.
  13. Xebov

    And now you need to explain to me how to hit with 44.3% of your shots while doing spray and pray? What you missed here, you dont allways kill anything even if you hit it so you may get an assist if you do enought dmg. Also not included dmg to vehicles that can be dmged by infantry weapons.


    So you want to tell me i spend 110d of play time to repair a tank i drove for a total of 2d? Dont make me laught about this..

    And thats the point where detection comes into play, with proper detection and the ability to hear enemy foodsteps you are able to get the shield up fast enought even with a rampup. HAs are menat to hold rooms but they are allowed to take advantage of the abilities of other classes. I still dont see a point why HAs shouldnt get a ramp up to the shield.

    That was discusse din other threads, together with the suggestion to give palyers a limited amount of lives that can be rezzed befor the need to respawn or reequip themselfs on a terminal to reset it.

    Thats allready happening. You can go into small fights and can expect 1-3 MAXEs per squad present, the rest is usually HAs and Medics.
  14. quatin


    This is a RPG. Classes are not balanced around 1 vs 1. Go play CoD if you want FPS balanced game play.

    There are tons of things that aren't balanced 1 vs 1. Let's not pretend the CoD fan boy whining isn't going to stop at HAs if they get "fixed". Medics with ARs and self-heal ability are next.

    The way the game is supposed to be played is medics/engineers support heavies/max teams. LA and Infiltrators are for solo play to take out engie turrets or stealth blow up sundies.
    • Up x 1
  15. a-koo-chee-moya

    Doesn't really matter. They can still activate their shield the second they take damage even if you surprise them. What they really need to do is make it take longer to activate.
  16. Alarox

    The average ping is 100ms. On both sides, this is 200ms. Human reaction time is around 200-300ms. Average TTK without headshots is 0.5-0.6s.

    This means that when you're jumped you're already at a huge disadvantage. If the other person goes for headshots or has something like a shotgun, you're already dead.

    Also, what "advantage of the abilities of other classes" are you talking about?
  17. Plunutsud pls


    Nerf medics? Self-heal might save you from 1-2 extra bullets to anywhere but the head; everyone else can use medkits and regen implants. They won't nerf heal and revive because that's part of many games, including this one.

    Assault Rifles are the most versatile infantry weapons, but they still lose (close and long range) or are tied (medium range) with other weapons.

    Yes I understand how this game is supposed to be played: MAXes lead the infantry assault, backed up by engineers and medics.

    HA lay down suppressing fire and engage vehicles and aircraft at range.
  18. Akashar

    Like I said before, ramp up time? Ok.
    -Give up the deplete over time, or the speed malus.
    And:
    -Give up initial cost.

    People use the shield reactively because it is useful like that. Try to set up your shield and storm a room right now, with speed malus, initial cost and limited time!
    If you make the shield unusable in a reactive way, make it useful in an active way:
    Initial cost must leave. Initial cost, as it is, works well with a reactive shield: As you have to pay every time you activate it, you activate it the less possible, so you always put it on when already under fire, pure logic. If you maintain the initial cost BUT add a ramp up time, that's not a change in playstyle, that's an outright nerf, not what the devs were looking for.

    Speed malus or deplete over time, one or the other, not both, has to leave.
    This way you can actively use your HA like a slow terminator, with unlimited shield over time BUT a constant speed malus.
    Or your shield is still limited over time but during that time you can still move normally, making it more useful when going in rooms for example, and dodging fire, for a limited time.
    • Up x 1
  19. Akashar

  20. odie361

    if suppressing fire is what HA is suppose to do then i would gladly give up my oversheild..... for a bipod on my LMG
    • Up x 1