That is an NC Sunderer. He has his colors set to Friendly vs Enemy; not faction colors. Also the yellow lumifiber is kind of a dead giveaway. On that note; whats wrong? You are holding a MCG instead of Locking Down in a Dual Pounder MAX. Even with several engineers repairing a locked down DP MAX would turn that problem into NO PROBLEM lickity split.
The picatinny rail is placed too far out to put a scope on it and placed in such a way that you cant have any other attachment on it without obstructing the view. Stupid gun design.
Well, it's 4:3, that's first thing that's wrong. TwisterRapier is ugly and blurred. You have 32 FPS in a relatively empty base. Someone is driving an unarmored Sunderer into an enemy base. Also parts of the HUD seem to be missing.
There are 3 2 NC sunderers there. If there were only one i wolud wonder, why is anlyone risking that mauch. But there are 3 2, so as i said, it's perfectly fine Edit: 2 sunderers (the rthird vehicle is a tank)
The fact that you can just drive a Sunderer over those tank barriers was pointed out to the level designers a few weeks ago.
my resolution is 1280x1024, that's probably why I have motion blur on (it's great for spotting bullet trails easier) actually, if i had the minimap zoomed out a bit, it would show a zerg fest of both NC and TR, that is why my FPS is low congratulations on finding what's wrong with the picture! centralised HUD mode. and no i was not hugging the spawn room. i spawned in to defend it, only to find a friggin' NC sundy parked right in front of the spawn room, among with loads of other vehicles, which shows some pretty huge flaws in lvl design lol, which is why i took the picture. it did eventually get taken down by a large influx of fresh TR spawns, but i moved to another base soon after i took the picture.