I just don't get it. People used to cry over A2A missiles because of their 3 hit kill on ESFs. It was redirected as nti-Lib weapon and then we realized that we were mistaken. That change was a mistake. It turned A2A missiles into garbage that is useless against ESFs and Liberators alike. And now Coyotes were nerfhammered as well and useless too. It takes 5 volleys to kill an ESF! So what's the point? You wish to increase TTK in ESF combat? Well you didn't consider that rotary nosegun still obliterates ESF with a single mag. Which means right now noseguns do far better job at anti-aircraft combat than dedicated weaponry. It wouldn't be a problem if not the terrible aiming that requires both mouse and keyboard input, which I find quite ridiculous. That means a better skilled pilots who managed to get along with such wonky aiming system does a better job at anti-air duty while sporting rocket pods or hornets, than dedicated anti-air configuration ESF with a bit less skilled pilot. By means of balance it's complete trainwreck. Speaking about Hornets. While A2A missiles were labeled as dedicated anti-Liberator weapon it takes 10 missiles to destroy it. It means locking on, 1 sec refire between missiles, reload, yada-yada... It takes four Hornets to blow up a Lib. FOUR!!! No locking, shorter refire, just lead them or unload up close. HellooOOoo!.. So if you had an idea of A2A weaponry as supplementary to the nosegun between reloads then scrap it, because at currents state it's not working, since you better just wait for reload and keep using the nosegun.