What would you like the devs to focus on?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Kapescape, Oct 21, 2014.

  1. Kapescape

    Is there one particular issue or part of the game that you would like the devs to focus on? Let's try and keep things civilized this is not a call for nerfs or buffs but a discussion on how we would like the game improved. Here's a list of some things that I've seen on the forums and some ideas I've had but please don't feel limited to these if you have ideas let's try and give the devs real ideas to make this game better. (Not to say this game isn't amazing already)
    -fixing redeployside/making logistics matter
    -resource revamp completion
    -bug fixes/optimization
    -new weapons, vehicles, cosmetics, etc.
    -better/more interesting vehicle gameplay
    -balance issues
    -more faction diversity
    -inter continental lattice
    -mission system completion

    Please add any more ideas you can think of.
  2. Tommyp2006

    I want to see them finish the things they've already started, especially all the "phase 1" things. Like the mission system, the resource revamp, continental lattice/locking. I want to see them stop adding new things to the plate and finish the things they've already started on.
    • Up x 21
  3. vanbarbee

    Not breaking the game with each update? (massive FPS drop made the game unplayable for myself and several other GEFORE FTX users)....
    • Up x 2
  4. Rikkit

    /sign
  5. Pineapple Pizza!

    Finish the resource revamp, finish intercontinental latice, remove Reinforcements Needed redeploying. Those should be priority #1 above all else.

    After that, there should be another look at how outfit-scale infantry tactics are working out. Medics, Maxes, dildoes, smoke, grenades, and Light Assaults don't feel like they're in a good spot.
    • Up x 2
  6. OldMaster80

    This. Missions and resources first.
    Then where the hell are the Battle Islands?
  7. Mooveoverbrt

    Fixing the hit detection. Nothing more frustrating than hitting something then the next few hits wont register.
    • Up x 5
  8. Alarox

    I would like to see them fix the hit registration bug after a reload for vehicles so that I can play the game again.

    In general I want them to fix bugs more than anything else. It doesn't matter what features you add into the game if I can't properly enjoy them because the core of the game isn't functional or because the experience is ruined by frustrating bugs.
    • Up x 4
  9. Pardus

    Balance or when they do a job take the care to do it right the first time.

    I'd be upset with if "doing it right the first time" equates to taking lots of time, but less upset over a job only half done.
  10. LibertyRevolution

    I would like them to fix the game.

    If that is too hard because of the mess they made, just roll it back to beta and call it done..
    I would gladly go back to getting farmed by OP rocketpods and zephyrs than have shotty hit detection and zerg fest lattice battles..
    • Up x 2
  11. Liberty

    Three things need to be addressed in no particular order :

    Hex / Fight population needs to be loosely managed by mechanics. (Fixing redeployside / 96+ fighting against 1-12, etc) When I say loosely, you still want logistics to play a role in what you do, but you also want to create entertaining combat scenarios where the winning side didn't simply bring 3 times as many people as their opponents to push a lane. (While the others do the same in another lane)

    Resource Revamp / Force Multiplier control - Right now, as a member you can pretty much chain pull a force multiplier non stop and have a massive advantage in survivability and killing power over someone who choses to play stock infantry. Resources should be a reward for accomplishing things that aid your empire set against a balancing metric for risk vs. reward for difficulty. (e.g. killing one dude as infantry might net you 1 resource, killing one tank as infantry might net you 10. Killing a tank as another tank might net you 5, and killing infantry as a tank might net you 0.1.

    Performance, hit registration, and bugs. While it doesn't need to be at the forefront of everything, it should always have some time set aside to make sure things are up to par as far as the dev cycle goes.
    • Up x 3
  12. Seuchensaal

    Hit detection and performance. If those two don´t work in a FPS everything else is completely useless.

    And stop adding things that look and fell like pre-alpha content.
  13. MrGrampybone

    - Hit detection
    - Lag issues
    - Unreasonably low fsp issues
    - Misc bugs, like being catapulted out of vehicles, tank mines not exploding, etc.

    The first two are game killes imo. If they don't fix this game soon it might be too late.
    I really like this game but in it's current state I wouldn't be surprised if it fails within a few months.
  14. Utrooperx

    The devs need to stop adding fluff and get the core mechanics 100%.

    Sure, grenades that laugh and turn into pumpkins are "neat"...so are mines that howl when they go off...but not at the expense of poor hit detection/zerg-fests that push the servers to such unreasonable levels that performance plummets/application latency skyrockets.

    Get the basics of a FPS MMO working properly...your main advertising point is huge epic battles...then you shoot yourself in the foot because your hardware/coding craps out under the load...the solution is NOT to add more fluff to the already struggling hardware, no matter how "neat" it may seem.
  15. BiggggBRIM

    I'd like them to work on graphics optimization above all else. Its hard to get people into this game when they're chugging along at barely 30-40 fps when they can play lots of other games that won't give them a headache.
  16. PsSeras

    I can play a bugged game if they add Colossus / ES MBT main cannon / Dalton Galaxy etc.

    just my personnal crazyness.
  17. DirtyRoger

    Performance, bugs and lag.
  18. Ixidron

    Bugs, then resource revamp, then optimization, I don't really care about what comes after those 3, all seem equally important.
  19. Xasapis

  20. Shatteredstar

    Amen to this.

    They would all go a long way to smoothing the gameplay over