First, let me know if this is not the right section for this topic. The Resource Revamp isn't even on Test yet but I can't think of where else it would go. This old Roadmap thread goes over the resource changes which will remove all of our stored resources and replace them with a pay-on-use system. Bases dole out resources on-demand instead of players earning them. With that in mind, how are resource boosts going to work after the revamp? Players won't receive resources directly; the bases will, which end up creating our vehicles and consumables. I can think of a few ideas, like someone with a 50% resource boost puts 50% less load on a base when spawning anything, but that doesn't seem worth it. You pull a vehicle and leave -- making the load decrease pointless -- or you're fighting in an extended siege with 47 other people and your little 50% load decrease won't matter unless a good number of friendlies are also using resource boosts. This would be a good option for outfits as a bunch of them could spend 50 SC or whatever to get a 1 hour resource boost, which gives them that much more time to charge up an ANT and get it to the base. That's really a spur-of-the-moment thing, which could be a good thing for SOE's bottom line if it gets people to spend that SC without thinking much about it. Or SOE could just delete resource boosts and refund everybody in SC, but the chance of that happening is effectively zero. Yay corporate policy. I'd like to hear your ideas. And please tell me if there's an existing discussion on this already. I didn't want to go through all 22 pages of the roadmap thread but I haven't seen any serious talk about it.