lets talk about the >>>"ROLE"<<< of the MAX in general and not derail this threat into the NC version being underpowered again .. also "deleted" does not count .. it´s in .. deal with it .. what is the max at the moment? - most prominently a indoor light armored vehicle that can be revived as it is also a infantryclass - clearly not like the heavy assault which is a nanite free (aside from nades and consumeables) jack of all trades at any time were the MAX is a expensive nanite (and cert) investment that has to dedicate itself to a role (AI, AV, AA) ... - it´s primarily used vs infantry even though it has access to AV and AA weapons (you still need 2 to 3 to down a lightning, MBT and lib in a fair ammount of time ) - it requires engineersupport for keeping it alive soaking up damage in choke or defensive positions as well as keeping it suplied with ammo .. what the max should be imo - more emphasised on tanking than cleaning up infantry .. so make it a bit more surviveable against lowcaliber automatic weapons and explosions at the expense of slightly less AI capability ? - be a squadsupportunit both for infantry and small vehicle columns, not just firesupport so maybe add a shieldgen, radar or ammopack to it .. maybe passive groundvehicle repairpack? of course any of them not AS effective as deticated classvariants .. there should be a reason to have 2 to 4 with your squad .. - at least be able to deter vehicles for how immobile the MAX itself is, light armored vehicles should not be able to instaroadkill it ... thougts? want to add or change something? or keep the MAX as it currently is?