What NC faction trait?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Sagabyte, Apr 24, 2014.

  1. Rift23

    They're the "good guys with freedom" and by default attract large numbers of clueless fodder for the zergs this game revolves around.
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  2. Mxiter

    30 x 167 = 5010
    35 x 143 = 5005

    TR have the equivalent of 5 bullets more in them AR/Carabines compared to NCs. They also have a long reload and high horizontal recoil as tradeoff.

    back to the OP:

    High damages per bullet- Low ROF - average damage per mag - average reload time - low horizontal recoil - high vertical recoil.

    With the monopoly of the automatic 167-600+(mercenary/gauss rifle/EM6/Anchor/bandit/Cyclone) & 200-500 (AC-X11/Reaper/Saw) uniques weapons.

    Low acceleration - high alpha damages - toughtness are others traits you can find on vehicles/maxes.
  3. Sagabyte

    "30 x 167 = 5010
    35 x 143 = 5005"

    Don't most TR guns have at least 40 in the mag?

    In that case,

    30 x 167 = 5010
    40 x 143 = 5720

    Also, Carbine stats:
    Reload speeds:
    Average TR carbine short reload time: 2.45 seconds
    Average NC carbine short reload time: 2.15 seconds
    Average TR carbine long reload time: 3.47 seconds
    Average NC carbine long reload time: 2.75 seconds
    -Miniscule reload disadvantages for 10 in the clip? Sold!
    ROF:
    Average NC RoF: 615
    Average TR RoF: 723
    -More ROF=Better CQC advantage. Do you see why the GD-7F is so popular now?
    Damage:
    Average NC Damage: 168
    Average TR Damage: 144
    -Okay, the NC has more damage. However, missing shots is far more taxing when compared to TR guns.
    Muzzle Velocity:
    Average NC Muzzle Velocity: 497 m/s
    Average TR Muzzle Velocity: 492 m/s
    -Who said we have a velocity advantage?
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  4. NaySayer

    NC: Shotguns and shields
    TR: Supposedly mobility
    VS: Fabulous
  5. Skooma Lord

    What I don't understand is that how would the N.C.'s 200 damage 500 R.O.F. weapons would be overpowered If they actually had bullet velocities that made them good at range combat.
    For example the GD-7F is intended for short range combat yet it has more bullet velocity than the AC-X11. The AC-X11 right now is only good at mid-range and is very unforgiving if you miss a shot. If it was given better bullet velocity then it could compete at longer ranges. Low R.O.F. and slow bullet velocity make it challenging at range and at close compared to other weapons.
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  6. Paperlamp

    They have lower TTK than all the other long range focused weapons, that's why. Plus, high alpha / damage per shot is great for burst fire. Plus they have a starting CoF 0. They're already too strong to be faction specific, plus HVA is getting a buff and thus AC-X11 will soon be even more overpowered.

    Low RoF and high damage is more punishing when you miss shots at close range, but at longer ranges it is nice because it's a lot easier to compensate for recoil with low RoF. Bullet velocity does limit them at range but their RoF does not.

    GD-7F shouldn't even have 500 velocity, it needs to be brought down to around 450 like every other CQC carbine.

    Serpent: 420
    VX6-7: 465
    Jaguar: 440
    Lynx:450
    GD-7F: 500

    35-60 more velocity than lower RoF carbines, 80 more than the only carbine equaling its RoF.

    It's too strong at mid ranges for its TTK. Consider the TRAC-5 and NS-11C have lower velocity in spite of being mid-range/all-rounder carbines and yet the GD-7F @ the lowest TTK available edges both out in velocity.
  7. sindz

    NC: Least recoil, highest dmg model weapons while still having access to fast ROF.
    TR: 40 bullets, high ROF weapons
    VS: No bulletdrop on weapons where it doesnt matter, access to most same ROF as TR.
  8. Sagabyte

    One gun does that...
  9. Paperlamp

    Gauss SAW
    AC-X11
    Reaper DMR

    And also the Railjack has higher damage than any other sniper rifle.

    So 3-4, plus NC has the most 167 dmg weapons and are the only faction with 600+ RoF 167 damage weapons excepting only one burst fire weapon on TR.
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  10. sindz

    Not sure what you mean?

    But in general when talking about NC, its quite a funny notion that they think they have the highest recoil out all 3 factions.

    NC has the SAW which has the highest vertical recoil ingame, but its also the only faction to have access to weapon with that dmg model, so you cant really compare. A quick example: Take a look at NC LMG's (its the same for carbines and AR's aswell iirc). But they have the lowest horizontal recoil (the one taht matters, since you cant compensate for it).

    TR have the highest horizontal
    VS are in the middle of the road
    NC have the lowest.

    Vertical recoil on guns except the saw are tied along with VS and TR, with no one really losing here - its all pretty much equal.
  11. M2_Bradley

    U WoT M9?(you play wot?)
  12. asdfPanda

    Actually, you guys have the reaper DMR, Gauss SAW, and ACX-11 at the 200 damage tier.

    Also, NC has the only 167 damage smg-the Cyclone.

    NC has more 167 damage weapons in most, if not all weapon classes.

    LMG: Gauss SAW S, Anchor, GD-22S, EM1. VS only have the Ursa and Flare, and TR only has the TMG-50.

    AR: Gauss rifle variants. VS only has the Corvus, and TR only has the SABR-13.

    Carbines: Mercenary, Razor GD-23, Gauss Compact variants, Bandit. VS only has the Pulsar C, and TR only has the Cougar.

    However, I wouldn't be opposed to NC having a faster bullet velocity on average, following weapons like the Railjack in design.
  13. ThreePi

    The NC faction trait is "good 1v1, bad when it matters."

    NC MAX, best 1v1 but long reloads and pathetic kills per magazine means poor sustained DPS and easily overwhelmed in groups.

    Vanguard, high alpha and shield means its good in a 1v1 brawl, but poor acceleration and turning speed means it can't escape a bad situation. Slow ROF weapons makes it awful against groups of infantry.
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  14. Sagabyte

    And by "only one gun does that", I mean the GD-7F
  15. Aegie

    ACX-11 is hardly overpowered. Where is your evidence?
  16. Paperlamp

    Its weapon statistics. Primarily these values:

    200@10m / 143 @ 80m(longest min damage drop off range of all carbines)
    500 RoF
    0.0 starting CoF/ .7 bloom (standing ADS)
    0/0 recoil angle
    .175/0.2 min/max horizontal recoil
    .45 vertical

    + advanced grip and comp access

    .48s minimum TTK too low for a weapon so accurate and with such burst potential, nothing VS or TR has competes with its accuracy relative to damage output.

    Some complain about its moving accuracy, but it's actually lower CoF than the high RoF CQC weapons @ .32 vs. .35, plus at closer ranges where movement is most important the low horizontal recoil comes into play more than the CoF most of the time.


    It's not overpowered at the average closer range engagement distance perhaps, but its ability to compete in TTK at close/mid ranges while being as accurate or even more accurate than significantly higher TTK long-range focused carbines like our T5 AMC and Cougar is unfair.
  17. GhostAvatar

    Dont forget the teenage girl you have recruited into your army.

    Maybe when the TR Rotary get more sustained damage per mag than the Reavers and faster afterburner speed, then we can talk.
  18. minhalexus


    TR rotary has more sustained damage than the Reaver rotary.

    Time to empty:-

    TR rotary:- 2.7 seconds
    NC rotary:- 2 seconds
    VS:- 2.4 seconds

    Comparing it to only the NC rotary, it takes 26% longer to empty a magazine before reload.

    DPM:-

    Vortek:- 8000
    M12:- 9000

    If they nerf the AB of the Reaver to give it more armour, then the mossie will unarguably be the fastest ESF.
    Since all ESFs will have the same AB speed while mossie will retain its fastest cruise speed.
  19. Whatupwidat


    What, the one that'd "actually like to win this fight" ?
  20. Aegie

    I have used both ACX-11 and AMC extensively and while being very different weapons I find they both perform very well for a similar long range sharpshooting play style. There are differences, sure- AMC does better in a pinch with better hipfire and ROF and does much better against moving targets at range. ACX-11 is better against relatively stationary targets or those with minimal relative horizontal motion.

    The stats of weapon do not tell you whether something is over performing or not. If you look back to some of the performance metrics you will notice that AMC usually edges out the ACX-11 (even post-PU2).