Obviously they dont have to be specific to infiltrators. But if you think of any that are, thats great too.
- No/reduced cloak sound - Faster running speed - Higher jump/double jump - No/reduced fall damage - Silent footsteps - Silent spotting
- Faster running - yes please, but LA? - Double jump - dont care - No fall damage - dont care - Silent footsteps - Yes please ( but even better imo : Improved Hearing. Dont care about my own footsteps so much, but i want a implant that really augment other peoples footsteps so i can have even better warning/awerness) - Silent spotting - Yes very please Edit: And about the improved hearing. What if they superbuffed it and gave every class distinct sounds that people with this implant could pick up? Then you could go "ah, medic on my left, HA on the roof..maybe time to bail" etc etc? Would be cool
Something to drastically lower the cloak fart, and I'd be a happy camper. or.... maybe something that changes the way it sounds in to something more audible, like: "INTRUDER ALERT, INTRUDER ALERT, ENEMY INFILTRATOR IS IN THE BASE!!!"... each time you use the cloak. ...in a team fortress 2 fashion ofcourse. ....or..... instead of cloaking you, the implant would turn you in a tree.... or a bush.... or a box!
We shouldn't have to sacrifice Implant slots just to have a Cloak and isn't heard over the roar of Jet Engines & HEAT shells. Ones we could use: Safe Fall Scout Radar Jammer Shorter cooldown on "Breath" Reduce Friendly Fire DMG when cloaked No movement suppression when Quick-Knifing. TREE CLIMBING (might be OP simply b/c Trees themselves are OP)
I love this one. I get shot at & killed constantly by my teammates, and I'm not even in any real camo! I would prefer it if it worked even when uncloaked but I would probably use it regardless to save myself the headache from getting TKd all the time.
Yep, over 10% of my death are from my own faction... I obviously can't take credit for the inspiration behind this one
heal over time or a self revive would be helpful when you are out in the booneys sniping and you are wounded or killed with no medics around
Higby said Implants will cost certs/SC and like boost have a time limit, so I hope there's no implants that I want. In fact I hope all implants are useless otherwise this is another step in the direction of "pay-to-win"
i think a index of the distance to the enemy or a building would be nice. Like the Phoenix, just inverted. or a display at your scope, so you can mark a enemy, not with a spot, but with a frame for yourself. only to check where the enemy goes.
Target leading system. 1000 certs, drains nanites. Uses advanced technology to judge projectile speed, distance from target and bullet drop to give the infiltrator a better idea of where to aim to hit a moving target at far distance. The idea is to make snipers more offensive long range(as nature intended) but at the expense of sacrificing nanites. Or it could be an attachment. haven't really polished this idea yet.
shield regen while cloaked faster foot speed higher jump scout radar detection melee damage booster longer breath for snipers mini scout radar (25 meter 180 degree in the way you are facing). Silent spotting