What does claymore do better than NC/VS mines?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by keqe, Aug 8, 2013.

  1. keqe

    Claymore is 100x more visible, only kills on specific area (also if you sprint you will survive it maybe unlike with other mines). You just can't throw it to middle of nowhere and get a kill or throw it center of a zerg behind a rock and get 10+ kills.

    "omg you can stand behind it so good" I see this a lot. Not enough for the downsides it has compared to other mines.

    Also if they gave TR different AP mine why does NC and vanu have identical ones? Shouldn't they have different ones too or then all factions should have identical ones. "TR so unique yay"
    • Up x 1
  2. Excretus Maximus

    Reveal itself.
    • Up x 16
  3. baka

    The TR claymore is easy to see and has a nice safe zone to approach and allow for its destruction.

    This enables the kindhearted TR soldiers to directly transfer their resource points into experience for those poor, benighted members of the lesser factions. Think of it as community outreach.
    • Up x 9
  4. Larolyn

    Claymores are better at sitting at the top of stairwells and doorways off to the side. You place them slightly to the edge of the stairwell or doorway so the lasers are not visible and they will get many victims. Directional blast actually plays to your advantage here. Good spots include generator rooms and capture points indoors. Just make sure they are placed at the doorway / stairwell to the side.

    Also lifts, you can place them pointing towards lifts and will get any person coming up. Thinking sky boxes in Tech Plants here. The Claymore has its niches. Just less obvious than herp derp here's a mine that NC and VS have.
    • Up x 4
  5. St0mpy

    What does claymore do better = waste resources
    • Up x 4
  6. llPendragon

    [IMG]

    The Claymore stats aren't really that far off. You'll see the same type of spread between the identical cross-faction items. Keep in mind that the lights added to the Prox and Betty will even the stats out more over time as well.

    All the mines are different anyway. The Prox mine is harder to see, so is more successful in general. The Betty seems to do more splash damage. The Claymore has a longer damage area, but is directional. This directional damage allows it to hit more guys at once, but it also makes it more hit-or-miss.
    • Up x 2
  7. Sossen

    If they are going to have any anti-personnel mines in the game, this disparity between the TR and the NC/VS mines is just wrong. I've never used mines myself, but I have played as both NC and TR and the times that I have actually died to a claymore can be counted on one hand.
  8. Crator

    This is how I use them when I'm playing TR. I've had success getting kills with them too. But can't you do the same thing with the NC/VS ones? Just the NC/VS ones have more of an advantage cause they don't have laser lights protruding from them. Also, the TR prox mine, it does directional damage, correct? Based on direction the laser lights are pointing? While the NC/VS prox mines explode upward cause damage all around, correct?
    • Up x 2
  9. Hoki

    The green laser intensity got buffed in GU13, or else its just more intense with medium graphics. (I used to exploi.. use low graphics settings before the improved low settings cloak graphics)

    But worst of all is the delayed explosion, if you use a claymore as a tripmine people can run right through the tiny blast cone before they actually explode.

    Claymores should have no delay whatsoever.
  10. St0mpy

    yeah right, another quoting stats knowing nothing about their history

    since SOE changed the lasers to be doubly visible even less people walk into them - those stats show all time kills, including from before the most recent nerf (nerf to the already weakest mine)
  11. llPendragon

    The visibility of the lights has been increased for the Claymore. I agree that the Claymore remains the most visible.
    However, adding new lights to the Betty and Prox are a much, much, much bigger change, and as I mentioned in my post, I'm positive that this will even out the Claymore's stats in the future.
    • Up x 1
  12. St0mpy

    no im sorry there is no comparison, while the other two are a little more visible thats a lot different from having two bright green searchlights extending out many times the length of the mine itself
  13. Loegi

    That's just wrong. All AP mines are the same damage wise, except the claymore has ~1/4 of a circle instead of a full circle. The radius and damage scaling is the same.

    EDIT: Needed to embed this:


    How the claymore has stats that close is beyond me. It's just plain worse, and it's so obvious I can't imagine somebody running over it unless it's hidden, a lot more obvious then the other AP mines with lights.
    • Up x 3
  14. LowTechKiller


    It irritates me that instead of simply removing the green warning lights from the Claymore, thus making it more useful, SOE chose to add useless lights to the other mines to make them less effective. Why not just remove the green lights from the Claymore and leave the others be? Then we'd all have more fun.
    • Up x 7
  15. Takoita

    Tech Plant gravlifts are perfectly mined with both Betties and Proxies too.
    • Up x 1
  16. llPendragon


    That video was from a while ago. I thought the damage profile had changed in the past couple of months. I could be wrong.

    Edit:
    Found the change I was thinking of:
    Infantry Explosives
    • Improved explosives so they perform better against nanoweave equipped players
    • All faction Frag & Sticky Grenades
      • Increased inner max damage radius from 0.5 to 1.0 meters.
    • NC Bouncing Betty & VS Proximity Mine
      • These now animate and play audio before detonating.
      • Internal maximum damage radius increased from 0.5 to 2.0 meters.
      • Minimum damage now drops to 200 at 6.5 meters, up from 10 at 6 meters.
      • Activation time after being placed increased from 1.5 to 2.0 seconds.
    • TR Claymore
      • Added audio when claymores trigger.
      • Maximum damage increased from 1275 to 1300
      • Internal maximum damage radius increased from 1.5 to 3.0 meters.
      • Minimum damage is now 350 at 6.5 meters, up from 10 at 6 meters.
      • Activation time after being placed increased from 1.5 to 2.0 seconds.
      • NC Bouncing Betty, VS Proximity Mine, TR Claymore, & all faction Tank Mines
    • Throw time increased from 0.250 to 0.650 seconds.



    I agree 110%. At no point did the Claymore need these light beams.
    • Up x 2
  17. Rohnlex

    I dont know about you, but whenever i see a claymore i dont. I mean they go underground for some reason, i can only see the lasers.
    • Up x 1
  18. Purg


    No, they're not. The damage of the claymore is a little greater (by 25 IIRC) and the maximum damage radius is 1m extra so they put out more punch at a farther range allowing you to hide them a little better. Oh, just read further in the thread. There's the patch notes.

    I don't often use any of the APs but given the stats, it'd be more advantageous to clay a door a little further back where it may be difficult to see the green lasers than throwing something the flashes in the middle of the doorway. I don't remember the last time I was killed by an AP mine. I don't use flak and they're all easy enough to spot.
    • Up x 1
  19. The King

    The claymore has the ability to be t-bagged by the other factions and live. You wouldn't do that to any other mine.

    They seriously need to remove that super laser beam. Make it where the only way you can see it is with the thermal or night vision.
    Also, make it have 2 glowy lights like the other 2 mines. Maybe at the feet of it. I think the other mines have 3 lights, having two will prolly be balanced, since it is standing up...
  20. Masterofm


    Not to belittle the argument, but one small thing to this. With the entire stats of all three mines used you can see that it is by far the worst mine out of the three for overall PS2 usage. The accuracy is 10% worse then the Bouncing Betty 7.5% worse then the proxy mine which to me is the real kicker. A 1 and 4 chance is certainly worse then a 1 and 3 chance to land a kill. Also these stats only deal in outright kills, and nothing to do with the collateral damage, which would be interesting to crunch the numbers and find out which one is actually dealing the most damage overall per mine usage.

    In fact if you take the Proxy Mine and stack it with the Claymore as is for the entire usage of PS2 you can see that while the player count is almost the same the kills to usage is off. With basic math and considering the player count and how many times the mine was used and the amount of kills per usage per player the Proximity Mine is basically 20% better then the Claymore. This is also only dealing with kills per usage so it would be nice to have more compelling data to be able to crunch better numbers and specific ratios.

    It would be interesting to track the most recent changes to see if this has widened the gap or narrowed it. Personally I would really doubt that it has made the Claymore better.