As they are now, NSO robots are characters using a new armor and being limited to NS weapons. What about to make those robots behaving differently in terms of game play, thus introducing a challenge both for them and the players opposing them? Some options: - robots could be heavier than normal: thus being slower, flying less as LA and being more resistent to firearms - conversely, robots could be nimbler, faster but less resistent - robots could have a different health/shield composition, e.g. 200/800 making them weaker to EMP grenades - robots could have some affinity with vehicles making them more resilient or faster or else but less apt to use certain infantry equipment -robots could have better sensors but be also more detectable on the minimaps ... They shouldn't be OP so any advantage should be balanced by a corresponding weakness, but should be different nevertheless.