Were the nosegun nerfs really necessary?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by LightningWolfTigrBer, Dec 17, 2013.

  1. LightningWolfTigrBer

    Default Nose Cannons
    As mentioned above, for each empire, damage is being lowered against infantry and the fall off damage range is being brought in. Reload speeds are being slightly tweaked to bring the damage over time closer together. The Reavers minimum damage is not lowered as much as the other empires. The Mosquito is outperforming the other empires so we are lowering its magazine size advantage.
    • Saron LC
      • Max damage decreased from 340 to 220
      • Min damage decreased from 255 to 184
      • Min damage range decreased from 325 to 300
      • Added a legshot multiplier of -0.1
    • M20 Mustang
      • Max damage decreased from 400 to 250
      • Max damage range increased from 225 to 230
      • Min damage decreased from 290 to 200
      • Min damage range decreased from 350 to 330
      • Reload speed reduced from 2.5 seconds to 2.4 seconds
      • Added a legshot multiplier of -0.1
    • M18 Needler
      • Max damage decreased from 315 to 200
      • Min damage decreased from 245 to 167
      • Min damage range decreased from 325 to 300
      • Magazine size reduced from 75 to 70
      • Added a legshot multiplier of -0.1
    Rotary Nose Cannons
    As mentioned above, for each empire damage is being lowered against infantry. The fall off damage range was brought in. We are adjusting the reload speeds to better match damage over time between these weapons and the default nose cannons. The Mosquito is outperforming the other rotary cannons so we are lowering its magazine size advantage.
    • Hailstorm Turbo Laser
      • Max damage decreased from 360 to 230
      • Max damage range decreased from 125 to 100
      • Min damage decreased from 300 to 167
      • Min damage range decreased from 250 to 200
      • Reload speed increased from 1.75 seconds to 1.8 seconds
      • Added a legshot multiplier of -0.1
    • Vortek Rotary
      • Max damage decreased from 500 to 320
      • Max damage range decreased from 150 to 130
      • Min damage decreased from 425 to 210
      • Min damage range decreased from 275 to 230
      • Reload speed increased from 2 seconds to 2.25 seconds
      • Added a legshot multiplier of -0.1
    • M18 Rotary
      • Max damage decreased from 315 to 200
      • Max damage range decreased from 125 to 100
      • Min damage decreased from 200 to 143
      • Min damage range decreased from 270 to 200
      • Reload speed increased from 2.25 seconds to 2.5 seconds
      • Magazine size reduced from 50 to 45
      • Added a legshot multiplier of -0.1
    Why?
  2. ROMNEYTRON

    I don't understand the logic behind the Vortek.

    The Saron kinda needed it; It was super easy to snipe infantry and other ESFs.
  3. Dixzon

    I always use photon pods to kill infantry anyway, nosegun is my plan b so this isn't a big change for me. Similarly, I was usually killed by an esf as infantry by rocketpods, so it won't make much of a difference in that respect either.
  4. Hobo Jack

    The devs said that ESFs should be a softer counter to tanks armor and they were performing too well to infantry. If you want to kill infantry or vehicles more effectively you must now chose one of the other two weapons or just deal with the reduced damage.
  5. Pixelshader

    well, if you look closely they were only nerfed against infantry and mbts. i think infantry will be killable, but require a bit more effort, which i agree with because it was so easy before to just pop guys with the saron from absurd range

    mbts? i don't even really care

    it looks like you play vs op, so if you haven't already just start using the saron because its been given a great buff this patch, a buff it doesn't exactly deserve
  6. AuntLou42

    Did you even read it?
  7. LightningWolfTigrBer

    "The TTK (time to kill) will remain close to live values with the exception of:"

    Skimmed it. No need to be snide.