[Suggestion] Weapon Audio Tune-Up

Discussion in 'PlanetSide 2 Gameplay Discussion' started by PKfire, Aug 4, 2014.

  1. PKfire

    While a seemingly trivial matter, there are several weapons that lack a serious auditory punch in this game. Though this may not garner much traction here on the forums, here are a few vehicle weapons whose audio files could use some attention:

    Walker
    Skyguard
    Basilisk/Drake
    Kobalt
    Vektor (lacks unique audio)
    • Up x 3
  2. iRhuel

    I agree completely. In fact I think it's more important for the game than most people think. More satisfying audio would flesh out the end user experience and develop a proper character and identity for each weapon. Visual and audio design to complement their mechanical function would make them truly stand out.
    • Up x 1
  3. xDesideratus

    SOE pls make all Vanu guns play a different component of the dubsteps so when 100 Vanu are firing in a big fight it sounds like a Skrillex symphony TIA~
  4. Irexistus

    I wholeheartedly agree. These weapons all have underwhelming sound and lack a memorable and distinct identity in terms of audio. Ever fired (nevermind looked at) a Drake? It feels and sounds incredibly wimpy even though it does very respectable damage.
    • Up x 2
  5. PKfire

    Heck, compare to Skyguard audio to the Ranger.
    • Up x 1