I'm sure at this point that half the population of forumside is going to shout (or at least capslock) at me, but we honestly do. I should clarify that I mean infantry explosives. HE might need a buff (or not) but that is not what this thread is about. At the moment the only ways of breaching a room defense is numbers, MAXs and occasionally concs. People defending a room aren't afraid of explosives. When you throw a grenade the enemy has to stand on top of the damn glowing grenade indicator for the long fuse time or they'll be fine. This is a problem because grenades are supposed to disrupt entrenched defenses. Instead they occasionally kill people who aren't paying attention. Now how do I propose that this should be solved? Well lets look at what the requirements are: Indirect fire- Infantry need some option to kill or seriously disrupt defenders/campers behind cover/corners Avoidable- Explosive need to be avoidable, either entirely or at least so they don't OHK Effective- People need to be afraid of explosives Not Overpowered or Frustrating- People shouldn't die of explosives spam the whole time. So I think that grenades need a buff. I'm thinking a larger explosion radius and a second or two off the fuse time rather than increased damage. I'd also like the MAX grenade launcher arms that were tested on PTS way back to make a return. Don't make them do 1000 damage (more like 500 inner and 250 outer). Give them 3 rounds per clip per arm. Give them as long a fuse as current grenades and don't make them impact explosives. Make them an area denial weapon so that people reconsider standing there. Give us tools to disrupt defenses but not to farm.