WDS fundamentally incompatible with Galaxy-AMS ?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by UberBonisseur, Feb 9, 2014.

  1. UberBonisseur

    Was this an oversight ?

    I remember that in Beta, not only they removed the Gal AMS, but also we didn't have Sunderer spawn on small outposts. That was in the hex system and yet there probably was less ghost capping than we have now.

    It's pretty obvious to say that if it only takes 30 seconds to fly to the next base as opposed to driving there, you'll have a hard time moving over and defend the next one, ESPECIALLY if you don't allow defenders to spawn there in the first place


    With cont locking coming around, you'll have to deal with 2 empires playing on a 3-sized continent; that will leave lots of empty frontlines open (unless you restrict the rush lanes even more which would be suffocating).

    Then again you could say "it's your fault just move your *** and resecure !" but seeing the attitude of everyone here and the complaints about ghost capping thrown around after the G-AMS praise, that leaves a bitter taste.