Water not rendering properly after update

Discussion in 'Player Support' started by RF404, Mar 14, 2013.

  1. RF404

    Since the update yesterday the water (e.g. in Biolabs) doesn't render properly.

    It looks like if there's invisible (yes, invisible) vertical stripes that follow my FoV wherever I look, and the only way I notice them is that whenever I look towards a puddle of water the surface doesn't render behind these stripes.

    So what I'm trying to say is that the stripes of unrendered water aren't on the actual water surface but follow my FoV.

    Problem started occuring immediately after yesterdays update.

    [Edit] Are using a GTX 650 Ti and all settings on High (no tweaking in the .ini file).
    • Up x 1
  2. Polar

    Same here, using Ati Radeon HD 5870 and all settings on high.
    (I have 8 gb of RAM to "support" the game)
    [Edit] Checked on 3 servers, with settings changed between low and high, no chage.
  3. RF404

    I did test switching all the settings to Low, one at a time, and the stripes still remained. The only setting that did effect them was Render Quality. Lowering it from 100% to the lowest turned the stripe pattern into a grid of dots instead, but the water still didn't render behind those dots.

    And I also have 8 GB of RAM.
  4. SYN_Per

    Same here. Sapphire 6970. Never had it before, it came with the GU04.
  5. GlowingPotato

    Can confirm that i'am having this issue too!
  6. RF404

  7. Kastrenzo

    Yeah I got that in a biolab about 10 minutes ago.

    glad it wasn't just my Video card going to sleep
  8. HikinenM

    I have this problem too.