[Suggestion] warpgate combinations

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vaphell, Oct 21, 2013.

  1. Vaphell

    ok, why do we have the same 3 out of 6 possible WG combinations over and over again? For a change i'd like to experience what it's like to push north from indar excavation against spandex or invade TR in the canyons also from the north.

    we should have something like this

    ... =>   NC   =>   VS   =>   VS   =>   TR   =>   TR   =>   NC   => ...
    ...    TR  VS    TR  NC    NC  TR    NC  VS    VS  NC    VS  TR    ...

    general pattern: rotation, switch 2, rotation, switch 2... That means that 1 faction sits 2 turns but every faction experiences this twice during the full cycle and as a bonus in case of Indar nobody is trapped for 2 turns in the SE corner. If the turns were half of what we have now, there would be no meaningful difference except less grief in bad corner and more variety.
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