[Suggestion] "Vulcanize" Anti Infantry Mines?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by PasitheeVS, Sep 14, 2015.

  1. PasitheeVS

    Hi,

    after the new MBT/Harrasser Weapons where such a success *cough*, I think it's time to do the same thing with Anti Infantry Mines.

    Giving the VS and NC a Claymore and the TR a BouncingBetty/ProxyMine.

    I think it's the only fair solution.
    When I remember correctly, the Claymore has only a 180°, but larger detecion radius? Also higher Splash Range and Damage?

    As if this specialty wouldn't already make the AI-Mines hard to balance, it has also a special geometric shape.
    Flat, upright and Lollipop-like, which makes it harder to impossible to see it around a corner.
    Even when you use EOD-Hud, it will probably impossible to find a save angle to shoot it.


    I think "Vulcanizing" AI-Mines is the only good and maybe easiest solution to balance this.
    It would only need new models, and the mechanics/stats would have to be copy-and-pasted.
    However the BB/PM and the new TR-Mine would become obsolete pretty quickly since the Claymore has by far the better mechanic and visibility atm. making it OP.

    Proof:

    http://ps2oraclestats.com/?stat=kph&weapon1=429&weapon2=1044&weapon3=1045
    http://ps2oraclestats.com/?stat=kills&weapon1=429&weapon2=1044&weapon3=1045
    • Up x 1
  2. Lemposs

    How about we just remove all AI mines instead? Much, much easier solution :p
    • Up x 3
  3. Flag

    Nah asymmetrical "balance" is fine when it benefits the TR.

    /s
  4. asmodraxus

    Nerf the Proximity mine it has 0.75 ads...
    • Up x 5
  5. FieldMarshall

    How about making the Claymore NS, and make a BB/PM clone for TR.
  6. FateJH

    If there's anything they need to do, it's revoke that last buff to the Claymore than raised its damage for no reason. It was doing fine after the previous radius adjustments.
    Why are the stats for the AI mines so wonky? Some of the stats have huge time gaps; some record all the way back to September 2013 but others don't start until a random month in 2014.
  7. Nagant

    Oh, whenever TR has something that is considered somewhat useful, all other faction cry till they get their own with the same stats... :) Or cry till it's nerfed to jokes like the Striker or the Fracture.

    Use what you have, and we will use what we have. Man it up, guys!
    • Up x 2
  8. CMDante

    How about leave it alone because BB and PM are both just fine at killing ****. Claymores are harder to place usefully on account of being higher profile and directional.
    At most I'd say dim the lights on BBs and PMs
  9. Matt0193

    Just either make the Claymore have a delay similar to the PM/BB or give the PM/BB a faster activation time. They could also do with differentiating the mechanics between the PM and BB so they're a little more different (Unless they already are, playing NC and VS, it feels like they're the same to me).

    Side note, put a great glowing red light on the Claymores. I can run through a base and spot BBs and PMs because they glow in the dark and give away their position. The low profile lighting of the Claymore's tripwires are much harder to notice on the run.
  10. Jubikus

    Thats a bit hard to do the reason the light on a claymore was dimmed was because the profile of the claymore you couldnt put it in doorways or at the tops of stairs or hills and actually hope someone wouldn't see it but to top it off they had blazing lazers that shot out in front of them so you couldn't hide them beside doorways either. The thing is in their current state the claymore do to its trade off of less radius for more damage in the cone in front of it ends up preforming better.

    Now is the claymore better of course it is at least in my eyes its drawbacks are easy to account for and its more likely to kill an opponent. The difference between them is kind of like the difference between AV max weapons the ravens and vortex trade dps for mechanics like velocity and guidence where the TR fractures have raw dps but in actual preformance well we can see that the trade off here like with the claymores tips things in their favor.
  11. LodeTria


    A flat out lie, claymores are not harder to use than BB/PM.
  12. FateJH

    So how much effort do the VS and the NC put into placing their mines?
  13. Fatal_Finn

    Not this trash again...
  14. xSalt

    Wow... Just wow. Everybody has toys that other people consider OP. .75 ads for vanu, vanguard shield for NC, Orion/Betelgeuse in general, bolt driver for NC, magriders being places other tanks can't get to, lancer squads instagibbing tanks from render distance, phoenixes being launched from inside a spawn room and then guided to a target, no drop AV max weapon for vanu, gatekeeper, Vulcan, aphelion, prowler lockdown, jackhammer, etc.

    Those are just a few of the things that tons of people think are OP in some way. Does that actually make them OP? To the people that think so, **** yes.

    And there are plenty of instances where I would rather have a Betty or prox mine and the shape and directional charge of the claymore isn't as useful. They all have there strengths and weaknesses. If you really care that much, switch faction to tr, we could use the pop. But I'm guessing that there is some "OP" item on your faction you just can't live without.

    Let them work on issues that actually matter, because, in my opinion, this doesn't matter enough to warrant time and energy right now.

    So, in closing, everyone's a hypocrite, please ****.
    • Up x 1
  15. Flag

    In other words, are you completely ignorant of the meaning of "/s" ?

    Geez, even in plain text people miss it.
  16. LodeTria


    None, the same amount of effort it takes to use claymores.
  17. CMDante

    Claymores get more kills precisely because you can't just throw one in a room and expect the best. They only have a 90° angle, this made TR sappers rethink the issue and start placing them at choke points. Better placement = more kills.

    The amount of BB/PM I see just thrown in the center of a room or field makes me think it's a problem with training, not inferior equipment.
    • Up x 1
  18. Shatteredstar

    I told you Poe's Law kicks in something hard in nerf threads!
  19. Blaze81

    The problem with giving claymores to each faction is that it will not be a carbon copy, there will be an attempt to make them faction specific.

    The NC version will likely be able to take down a Max and the VS version will probably shoot radiation that will kill you through a wall.

    There are other things that need to be worked on so leave it as it is for now.

    If claymores are the thing that give the TR an edge then the other factions have little to worry about.
    • Up x 1
  20. Flag

    Claymores get more kills because -in spite- of the 180 damage "limitation" the bigger kill radius and higher damage more than makes up for it.

    Example: A BB or PM in a doorway pretty much has to be vissible to be considered a properly placed door trap.
    The Claymore can be placed off to the side and still maintain enough sheer power to cover the doorway.



    Doesn't matter if the intent is written it seems. :|
    I mean, IT IS THERE, OBVIOUSLY denoting it as a sarcastic remark, true or not.

    Post wasn't even that long, and yet people didn't read all of it before replying.
    LE SIGH.