Recently there has been a lot of talk on Forumside and Redditside about the global Vanu under-population. In my opinion, this is due to being in a very sorry state when it comes to overall balance and quality of life. The player-base is well aware of these issues and therefore there has been a shift away from playing the faction. This has to change. The developers need to pay the VS much more attention. To elaborate: Small arms VS only have two really competitive ES LMGs, the Orion and the Flare, in comparison to the vast majority of the NC/TR LMG arsenal being viable. The Lasher is completely useless in practice. The devs seem to be caught up in the idea of this weapon when it comes to balance and don't see how the grief system makes it practically useless due to weapons lock. In comparison, NC/TR have both had several big Heavy Weapon overhauls that make their versions actually useful. VS Carbines are just inferior both in competitiveness and selection to TR/NC's. For example, the NC's high RPM CQC Carbine, the GD7-F, is hugely controllable for a close range weapon. One of TR's high RPM CQC weapon, the LC3 Jaguar, has the much sought after 0.75x ADS movement speed multipler. The VS's only viable CQC Carbine, the VX6-7, doesn't have anything to counterbalance these desirable characteristics. Additionally, the TR/NC have access to every single Carbine play-style that VS does, yet also have ES-specific play-styles that VS doesn't have access to. Ex. Trac 5 (controllable high RPM/low TTK Carbine) and AC-X11 (very long range). Assault Rifles. Again, a similar story. You get the idea by now. Like LMGs, TR/NC just have a larger variety of competitive options. Pistols. VS pistols are just completely generic to the extent that most experienced players are using NS pistols. NC and TR both have ES pistols that have meaningful advantages that make them worth using over NS pistols. For example, big magazines (Inquisitor), less damage fall-off (Rebel) and high RPM (Repeater). New weapons Before we move on, I'd like to express my frustration at the dev team for making a high proportion of the new VS weapons awful. To name specific weapons: the Cerebus, Phaseshift and Zenith. The Cerebus is just an objectively inferior Rebel. It was even worse when it was added because it was penalized on CoF. The Zenith is rather uncontrollable for a 723 RPM and I feel it's been too heavily taxed for 0.75x ADS movement speed and access to the nearly useless (on this weapon) Advanced Laser Sight. Lets not even talk about the Phaseshift... MAX weapons/ZOE MAX AI arms. This is a minor one but VS AI arms are slightly inferior to the TR's arms, which do a little more DPS and have a higher rate of fire. It would be nice to have a little something like a slight CoF or velocity advantage to balance this. Short range AV weapons. Comets are just blatantly inferior to Falcons/Pounders. Pounders have 25% more velocity (drop is meaningless at close range) and can kill two infantry in one magazine. Falcons have 50% more velocity, can one shot infantry and have more alpha damage when peeking corners. Pounders can almost one mag a non-flak armor MAX. With a little damage from another source, the enemy MAX will be dead in a single MAX from Pounders. Long range AV weapons. TR and NC both get a type of weapon that is different from their ESRL. That is an advantage in itself. The Vortex might be more accurate than a Fracture/Raven but at many ranges this does not justify the damage loss. I'd like the see an alternative ammunition for the Vortex that increases damage at the cost of effective range. ZOE. It's rubbish. I'm personally very frustrated that's it's been left in a state of near uselessness for so long. It needs to be changed to actually be useful in both infantry fights and vehicle fights. Currently it does absolutely nothing in vehicle fights, whereas lock-down and the shield both do. The Lancer Don't get me wrong, the Lancer is a good rocket launcher. However, it requires a lot more teamwork to use effectively than TR/NC equivalents. It takes five Phoenix/Striker users to alpha the front of a Magrider/Prowler. It takes seven Lancer users to alpha the front of the same vehicles. Like the Vortex, I'd like the Lancer to get an alternative ammunition type that increases damage but reduces range, to put the weapon in-line with the TR/NC equivalents when it comes to teamwork requirements. The Magrider It's a good tank in general and roughly well balanced. However, I have some complaints: quality of life features, gun elevation and lack of alternative play styles. The biggest quality of life feature that the Magrider needs is the ability for the driver to look behind the tank. The tank spends a lot of time going backwards, why shouldn't the driver be able to see where he's going? The second quality of life feature that I think needs addressing is the way zoom interacts with the mouse acceleration on the Magrider primary weapon. Using zoom is ill-advised because it makes moving your mouse left and right really really difficult (feels sticky) due to the mouse acceleration. The third quality of life feature is a separate mouse sensitivity slider for the Magrider drivers seat. Driving a Magrider requires a different mouse sensitivity to gunning vehicles, meaning that people are constantly fiddling their sliders, which is very annoying. The Magrider also has very poor weapon elevation that makes us less able to fight back against aircraft and less able to fire at enemies above or below us. Lastly, due to the Magrider lacking the DPS of a Prowler and the survivability of a Vanguard, the tank is very pigeon-holed in terms of play-style. I'd like to see some more options here.