I encountered a ZOE max that was using its speed and powerful melee to run into buidlings during a fight and melee people to death. Its not a huge deal, but I think that maybe we should see if we can get their melee damage reduced while they have ZOE active to prevent this. I saw a ton of threads talking about the changes but I don't want to add to the fire going on there. I feel like this change wouldn't make to much of a balance change, just reduced damage while they are moving fast so they can't abuse the latency during large fights to just start meleeing people. Please post your thoughts on the subject but please KEEP IT ON TOPIC, which is ZOE melee damage and speed increase not what you think we should change all the max abilities to.
Can you even kill anyone from full health with one hit in melee while ZOE is active? At least I didn't notice yet that you could, I can only melee people to death that were already damage and did so way before ZOE, I don't really see a problem here unless it would one shot people from full health.