So, the Vs are losing the 0.75 ads. GOOD, good, let the hatred flooow through you. Problem: the rest of the LMG's are.. kinda baaaad. Some reworks are in order. Now, if the Orion can't get SPA, it is, IMO, inferior to the MSW-R. Proposed Orion: 698 rpm, 50 bullets magazine. Short reload: 2.8s. (current: 3.28) long reload: 3.3 (3.655) muzzle velocity buffed to 620 m/s. Horizontal recoil -> 0.2 ADS moving accuracy: crouched: 0.2 standing: 0.3. This is a "Vanu" weapon, see the higher initial accuracy of the Pulsar & the Solstice. Fast reload, lowest damage/mag of all the starter weapons,.. Proposed SVA-88: This one gets the SPA, and 750 rpm. Now of course, this means the VS CQC LMG has more bullets than the TR version. oh well. The SVA-88 therefore gets the (updated) Orion's horizontal recoil, and the hipfire changes. More rounds/mag, longer reload. Another route: make the Orion have 75 rounds, the SVA-88 50; Proposed Flare: Why does this have 75 rounds again? Just like.. the TMG-50, the Gauss Saw S,... The Flare is "derpy": only 167 dmg LMG with 0.2 horizontal recoil, also the highest first shot recoil, great, where do I sign up? Make it 40 rounds, faster reload. We buff rpm to 600, but give no SPA, don't improve the hipfire. We do however, give it 0.182 horizontal recoil. (currently: Ursa) this is the VS "EM6"; much less bullets/mag, but faster reload. Compared to the NC Anchor: much worse hipfire, worse ADS moving accuracy, less bullets/mag, no SPA. Proposed Ursa: The Ursa gets 0.175 horizontal recoil.. just like the TR & NC 167 dmg LMG's. The Ursa's moving ADS accuracy is buffed to 0.35. Polaris: should at least be interesting with the changes. (full damage out to 20m) Now, the EM1 & the Rhino both get access to extended mag.. what do we give the Polaris? I think it should also get access to HVA. I think it should get the option of an advanced forward grip. Pulsar LSW: Now at least somewhat different from the "other" VS 698 rpm LMG: the mag size is different for starters. I say give it SPA, HVA, the option of a compensator, reduce the first shot recoil multiplier to 2.25 .