[Video] Proton PPA - Farmrider

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Matti, Apr 26, 2014.

  1. Ripshaft


    The PPA is and always has been an excellent weapon (the light ppa was one of my first auraxiums - long before it was buffed) - PPA was my first mag unlock due to my love of the weapon - in beta I wasnt planning to invest in my mag at all until I gunned a PPA (note that the PPA was MUCH MUCH more powerful in beta though - holding rmb used to double its rate of fire)- but you make a rather large mistake in calling it easy to use... while it might seem rather obvious to you that the PPA is to be used best against an enemy with a "backdrop" (a surface tanget to your shots that will damage them with splash if you miss), most people simply are unaware to think of how to use the weapon and just spam it on any target indescriminately... this leads to be PPA being perceived as rather useless, when it's actually very solid.

    It's always broken my heart to have people gun my vehicle and try shooting people on the cliffs above rather than shooting the packs of clustered enemies below - but I'm sad to say this is almost always how it works out (until I kick them from my vehicle - and then get another person who does the same .etc .etc ). For this reason I usually run to kobalt, which is a no brains required weapon - all I need to tell them is only shoot inf.

    As for how good it is relative to the others, I'm not too sure. The banshee and air hammer are certainly on par with the light PPA, but for the tanks, dunno. I'd expect that the marauder was overnerfed due to the unbiquity of the fury back when people figured out how good it was (it used to be considered useless like the PPA), though I'm guessing the canister is probably comparable at this point, because of how much people ***** about it. When people ***** about something it almost always means it's OP and they just aren't using it. Also my experience in game against the canister leads me to believe it's extremely viable.

    Though yeah, regardless, its greatness is largely lost on people who just arent very great.
  2. Aesir


    Marauder still overnerfed, though it's actually "usable" and atleast an alternative to a Kobalt.

    C85 Canister on the other hand ... on a Vanguard it's still crap and worse than a Kobalt. Can't say how it is for the Harasser, though I think on that platform a Fury or Bulldog is also the better option.
    • Up x 2
  3. vanu123

    Then you run into a 2/2 AP Vanguard. The best AI weapon is the Zepher and HE prowler easily. I really hope people don't misinterpret the PPA being good as "OP" because its not. It is a decent gun, not OP.
    • Up x 1
  4. MongooseTwoFive

    Because it's fun to launch pom poms of death endlessly towards your enemy. SUPPRESSING FIREEEEEEEEE!
  5. EliteEskimo


    Marauder is garbage on the Prowler and requires you to get ridiculously close due to the projectiles falling like rocks. I think if you aim high enough they even explode in mid air before reaching the targets located at medium ranges. Both the C85 Canister and Marauder are performing similarly right now on MBT's if I recall correctly. The real question is well SOE nerf the PPA making it garbage or will SOE completely baffle us, stop nerfing tanks <--- Fat chance:rolleyes:, and actually make the Marauder and Canister medium range AI weapons so they aren't suicidal to use on MBT's.
    • Up x 1
  6. Aesir


    The likely hood that SOE would suddenly start buffing Tanks ... out of a almost infinite nerf series ... Not going to happen by a long shot.

    The more likely hood is that they will further nerf them by removing OHK on all main and secondary weapons, even AP. And throw a PPA nerf on top of it.

    And in the same patch they will "buff" the Vulcan by raising it's 10m damage fall off to 15m. Throw an extra pellet on the C85 Canister and the Marauder is probably fine in their eyes.

    It's going to happen, SOE never fails to nerf Tanks ...
    • Up x 2
  7. EliteEskimo


    There's not enough combined arms enthusiasts to complain or tank fans to complain. Everything gets drowned out the deafening sound of Infantryside 2. It does perplex me that the PPA has been allowed to stay a decently performing AI weapon for this long consider the developers have done almost nothing to really improve the other two in the balance patch to make a noticeable difference. What is even more of an embarrasment by SOE is they literally did NOTHING to improve the very underperforming Marauder on the Prowler.:rolleyes:

    Furthermore their buff to the Vulcan is basically trolling since it gave a placebo effect to some people who don't realize the Buff still leaves the Vulcan inferior to the original pre super nerf Vulcan which btw was already underperforming on the Prowler. It's like they are treating the Prowler's Vulcan like it was incredibly OP and are now taking baby steps to slowly buff it back up to its previous level of under performance. It's such a dam joke that the developers can't be bothered to drive the tanks in this game. Then again the developer that was assigned to vehicle balance probably got replaced/reassigned some time ago as I haven't seen a change that made sense since they indirectly nerfed rocketpods against MBT's.
  8. Aesir


    The only thing I hope for is that once they nerfed them so hard that even Infantry players will complain that they are to weak ... that something will happen ...

    On the Vulcan ... we did gave feedback why it's a bad weapon so many many times, I no longer know and they still can't get it right.

    Yes it was OP on the Harasser for a time after the thing came out. But the Harasser and MBT are different, they have different versions for that very reason. I'm pretty sure I speak for a lot TR if I say that they want a Vulcan that works on the Prowler ...
    • Up x 1
  9. Flag

    Obligatory linking of PEW PEW:
  10. Aesir


    Second obligatory linking ...



    So the VS PS2 theme is ... suppression?
  11. PastalavistaBB

    More like Death by Disco/Epileptic Seizures...
    • Up x 3
  12. Flag

    It's obviously PEW PEW!

    And disco!
  13. FishMcCool

    No thoughts, no comments, no saying where the problem lies in your opinion and how it could be addressed. You spend more time detailing your persecution complex than discussing the PPA...
    • Up x 2
  14. Flag

    At least he's consistent between his videoes. ;)
  15. MongooseTwoFive

    I believe it was fairly addressed in the thread.
    • It's useless against anything but infantry, so you make yourself incredibly vulnerable equipping it. You sacrifice a lot of versatility that something like the halberd would give.
      • Also, it's on the magrider, which has the weakest main gun with the lowest velocity, so it already has a hard time in head-on tank fights. A vanguard showing up usually means death unless you nope the hell out of there immediately.
    • Hucking glowing deathdisco pom poms across the battlefield has a direct correlation to crosshairs from everything that has some sort of explosive lining up on you.
    • It is much stronger than the other two empire's AI weapons which gives the appearance of being OP. It doesn't need a nerf, they need a buff.
    The whole concept of infantry being upset about getting killed by tanks is silly to begin with. If they've got your base surrounded with armor, you SHOULD die. Planetside is not an MLG 1v1 samurai honor duel, it's mixed arms combat. A dude vs a tank, the tank will usually win. Even still there are TONS of ways that infantry can kill tanks. AV mines, AV max, RL, engie turret, base turrets, AV grenades, C4, you get the picture. Tanks that are farming are super easy targets because they're usually not moving around much so that they can keep their gun on a "sweet spot." Walk up and plant a brick on him. Or even better if you're in a vehicle and you sneak up on one of those ***** sitting on a ridge HE farming the bases below, nudge him off the cliff hehehe.
    • Up x 1
  16. Flag

    This is true, but I'd say his point is that that comes from the thread, not from MattiAce.
    • Up x 1
  17. FishMcCool

    Agree with that. And that's despite only ever being on the receiving end of it. Any 2/2 AP MBT or a couple lightnings will make mince meat of that. Heck, even a dual basilisk sundie may give it a run for its money.

    I gather that the OP thinks differently, but it's not like he's argumenting much.
    • Up x 1
  18. Flag

    MattiAce isn't the paragon of neutral observation he likes to pretend that he is.
    And whatever views he has on a topic are possibly worth a brief thought, but not much more. It's a perspective, and a horribly biased one at that.

    He is a sky knight, the arch-typical one at that. Complete with all the limitations that entails.
    • Up x 3
  19. Calisai

    Two things have started me pulling PPA Mags way more lately.

    Liberator buffs and Saron nerfs. Let me explain fully.

    I've always been a stealth flanking AV/AV making wide flanking maneuvers in behind enemy armor lines to get those back/side shots and wipe out enemy armor. With the buff to libs, I can no longer do those. I'll get halfway into a flank and get wiped out by some BR30 nub in a liberator without even a chance at fighting back.

    So what does forumside say about that? Run with AA, it's a MMO, get friends. (disregarding the fact that Libs can fight behind enemy lines all the time and still get out and escape, etc.... blah blah... anyway) So yeah, that's what I've been forced to do when I don't have my outfit air cover up and going.

    In a fight with enough AA cover to protect me... I'm at more risk from infantry than I am from MBTs. Since I'm having to run in those types of fights... I might as well pull a PPA... and use the MBTs around me to protect my lack of secondary AV. When flanking, since the Mag is pretty weak weapon wise, I HAD to run AV/AV in order to take out Prowlers/Vannies solo. (A lot more tank v tank fights) Now that I'm being forced to run in larger groups... I don't NEED AV/AV.. and have the luxury of running with AV/AI or even HEAT/AI.

    So, yea. It's being forced to change my playstyles by the abundance of air that has me pulling AI loadouts more and more. (Btw, I'm not particularly happy about this..... but I still want to be effective and kill stuff... so... yeah) Oh, yeah... btw, Putting someone like me who has massive experience... inside a zerg with the mindset to do as much carnage as possible to infantry pushes isn't something ground-pounders should be happy with.

    I've had to adapt my playstyle many times over the couple years of playing PS2. Just sucks that they are pushing me into joining the tank zerg... rather than doing something to allow me to stay away.
    • Up x 6
  20. Ohmlink

    Its far more annoying that entire armor columns can be killed in short order by a few engineers. They are still able to shoot beyond render distance and still out damage most tank shells.

    I'd rather they just cap the AV MANA to 250 meters and call it a day.