[Video] Infi footage

Discussion in 'Infiltrator' started by K4is0r, Jul 8, 2013.

  1. K4is0r

    Hi all,

    after some nice vids from Mustarde and co. I thought I might record some Infiltrator gameplay myself. Just to have some input to improve my performance and maybe to help some other infis improve theirs.
    Because of the fact that I`m to lazy to cut/edit my videos I will just upload them directly to youtube... :p

    More uncut vids (with better quality) will follow, but for the beginning a little skirmish which I recorded at saturday:

  2. Entarticus

    Don't cloak that much, ever. When you're just standing there and sniping there is no point in all that cloaking, strafing side to side is really all you need to do. It just creates a ton of noise and drains up cloak that you could otherwise use in an unexpected emergency.
  3. K4is0r

    Thank you for your expertise, but I think how much someone should cloak depends highly on the situation. If you are in a long/mid-range sniper position cloaking is really effective. If you cloak after each shot and decloak when you shoot you are practically immune to enemy snipers (in the time they spot you and aimed on you you have already shot your bullet and vanished). Maybe I have overdone it a little in this vid :), but If I wouldn`t cloak and an enemy sniper would see me he would only have to wait till I have to stand to make my shot. In the next second I would be in the almighty infiltrator heaven.
    In CQC or in enemy bases (infiltration) you are completely right. In these cases enemies would hear me instantly and hunt me down.
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  4. m44v

    I chuckled to the two no-scope kills. At long range is really the only time the cloak is of any use.
  5. Astraka

    I'm with you on this. My least favorite type of Infiltrators to counter-snipe are the ones that stay in cloak & behind cover 99% of the time. You simply cannot get a bead on them - even if you know generally where they are at. My favorite type on the other hand is the one who thinks moving side to side is going to somehow prevent me from timing my shot, or the ones who just stand out in the open scoped in looking around.
  6. RedD3vil

    Good video. Loved the no-scope headshot on the infiltrator that tried creeping up behind you. Nice work with the commissioner too some solid kills.
  7. Qraven

    The big no-no is calling out targets when sniping. The audible can easily be heard by all enemies nearby. They can tell exactly where you are by volume and direction. There are times where it can be done, such as a low risk sniping perch, but overall, don't do it.

    The other suggestion is location. There are a few battlefield positions that you need to be aware of.
    • Sniping while behind your friendly forces. - Low Risk location, most enemies need to go through your friendlies to reach you.
    • Sniping while mixed with your friendly forces - Medium Risk location, you can still count on your friendlies for some support.
    • Sniping to the side, or in front of friendly forces - Extreme Risk location, you have no friendlies between you and your opponents.
    When sniping to the sides, or flanking, you can often times find yourself the one on the extreme edge, to the point where you are the furthest one out. This is a problem when your enemy also flanks, because they will run into you first. To counter this, change positions often. Pulling back towards some friendly players. It is also wise to be able to view and cover where you 'were' as many players that died to you will often try to come kill you specifically when they know where you are at. You can still remain in the fight, and get follow up kills on players trying to hunt you down for revenge.

    And yes, pulling back and leapfrogging friendly players so you're no longer the furthest one out can increase your life expectancy, just please keep an eye on your new meatshield (I mean friend) that is unknowingly using their body to keep you alive.
  8. Get2dachoppa

    I'm not familiar enough with NC sniper rifles to know if you were using a suppressor or not. It didn't sound like it to me. Between that and the commissioner you would be a pretty obvious blip on the mini-map. Not that it seemed to hurt any in this footage though.
  9. K4is0r

    0% luck, 100% skill hahaha :D

    Well there are many personal playstyles and I for myself prefer the "spastic kamikaze" style :D The best and funniest place for me is in the middle (or a little outside) of a big fight where I can kill as much enemies as possible in the shortest time. So if I would have to choose one of your 3 locations I would take the third one. Extreme risk to get killed, but also the best position to kill if you love challenges. If I would choose the low risk variant I wouldn`t get killed so much but in the end I wouldn`t have so much kills either and therefor my kill/min and experience/hour stat would shrink.
    I measure my play-success in how many enemies I can completely annoy with my one-man-army-show (and ofc with killing them) :) So if a complete squad is going to hunt me down i have personally won :p Maybe I can even kill 4-5 people from the squad while they are hunting me. That would be the cherry on my success-scale :)

    you`re right. In this case I used a non silenced longshot. Normally I have two loadouts. One with a non silenced longshot with 12x zoom and maxed ammo belt and one with a silenced longshot without zoom and maxed nanoweave. Which of them I use depends on my forecast of the battle-situation. When I expect a CQC fight I will take the second loadout and when I expect a mid/long-range fight I will take the longshot with 12x zoom. I have played days and hours with a non silenced longshot/LA80 so I can predict a running target relatively good. If I now change my playstyle to a 12x zoom silenced longshot my aim would be completely ****** up :/
  10. Entarticus


    All I do is move side to side in an unpredictable pattern out in the open and I almost never get headshotted doing it. On the other hand I can easily follow the tracer of a sniper thinking it was an easy kill, and shoot him in the head while he stands still staring at me with my rifle pointed at him (Not sure why a lot of them do that).

    Cloaking like that has the exact same effect, when you cloak after every shot snipers can wait till you decloak to shoot you (Sometimes if they can see your outline they don't even have to wait). You also won't have full cloak in case someone tries to sneak up on you, you might not even hear their footsteps with all that noise.

    I do agree that snipers that hide in cover, and then pop out in cloak to find a target and decloaking to shoot before hiding again can make it very hard to find their exact position, but it's not really worth it. Not to mention it can only be done in certain terrain (which also sometimes provides a limited view of the battlefield). Also once you have found their general position from a tracer you can run over to there and take them out that way.
  11. K4is0r

    First of all I think we speak about "skilled" snipers hear. The 70% of all the snipers, who stand still while aiming, aren`t exactly in this category i assume :)
    If you get countersniped by a good sniper you won`t get much time before he lands his shot in the end. If I take me as example... If I want to see a specific sniper dead, he will be dead sooner or later. How much time it takes to take him down depends highly on his movement skill (without he would be dead in a second ofc) AND if he cloaks between his shots or not. Without cloaking I have all the information I need to pre-aim my shots according to his movement. I know how much he strafed on the right sight, on the left sight, where he is atm, how long it takes for him to aim and so on. If he would cloak instead, I don`t have these useful informations. I can`t even aim on the point where he is at the moment because I don`t know it :p The only thing I can do then is to prepare my wrist to instantly flickshot in case he decloaks...
    After I checked your LA80 stats I would highly recommend you to try it out. Jump onto a hill and try to sniper your enemies (without much cover so you can measure the result better), first without cloaking and then with. Your K/D ratio will exponentially rise because not only skilled snipers won`t take the challenge to aim on you, most "normal" snipers won`t try it too :)
  12. Entarticus


    First of all, If you're looking at my KD it has dropped because the last thing I did was kill 50 people with the flare gun for the special title, and I died a lot as you would expect. Also, I'm not interested in a massive KDR, If I wanted that I'd sit in very safe positions (Like behind spawn room shields) and have a KDR of 500+.

    You can never reliably hit someone who is strafing side to side in a random pattern, there is always luck involved that I don't decide to change direction as you fire. If a 'skilled' sniper shoots at me and misses me, then he gives away his position with his tracer, It doesn't matter whether he is just moving side to side or cloaking, If I really want to kill him without a sniper duel I'll relocate without him seeing me, and then wait for him to stop/decloak and shoot him. Not to mention that once he gives away his position it makes it much easier to hide from him, and I can just avoid him altogether if I want to (And if the cover in the area allows).

    I can understand why you would use cloak, and I can see how it helps, but for me it just doesn't justify its downsides. I guess we just find ourselves in different situations. I rarely get counter-sniped, and I find that always having full cloak at the ready is more important than cloaking all the time. There are situations when I have used cloaking in a similar fashion, and I'm sure I will find myself doing it again, especially when I'm at a spot where I really don't want to get seen in the first place.

    I kinda exaggerated there with "Don't cloak that much, EVER". I just find myself more in situations where there isn't that much of a point in it, and sometimes in situations where I WANT snipers to shoot at me to give away their positions.