Discussion in 'PlanetSide 2 Gameplay Discussion' started by Matti, Mar 14, 2014.
Yes all libs should farm peasants with impunity with no hard counter. I agree.
Pull more than one ESF.
Maybe if the two vehicles were competing for the same role in the air, as is the situation with MBTs and Lightnings. However, if the Liberator is meant to be an A2G powerhouse, it should lose out to an A2A vehicle. I mean if number of players in a vehicle is all that matters, Sunderers and Galaxies should be the end-all-be-all of air and ground combat, but they're pretty weak and easy to kill.
I'm not against a team-based A2A vehicle, but it shouldn't excel both at A2A and A2G simultaneously.
I agree with you.
I think I'm going to go buy a lotto ticket.
Not only that, but, honestly at this point we've basically made ESF marginal in any role outside of killing each other. It's totally unfair, and balanced only by mob rule.
Honestly, the "mob" that complains the loudest about EVERYTHING not only ESF don't stick around long... pilots... we tend to have some longer resume's... keep that in mind when you consider your bottom line SOE.
yet again people complaining about libs, I got some news, you need some practice
I'm assuming the ESF doesn't fit into this category because it's not team-based?
The only loadout that should scare an actual anti-Lib AA kit (default/tomcat equiv, IMO, for range), is Vektor/Shredder/Walker. And you know what, each one of those guns has a particular range where they are effective. The only thing needed is to keep the Vektor off your back while you reposition if you get to close. That's basically a guaranteed win, against all but the best crews.
I don't honestly know why I play forumside anymore.
It's gotta be a first =)
At 2.00 mins how are you repairing yourself?
NVM Fire Suppression.
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