[Video] Content Preview: Base Building, Heavy Shield Nerf, Indar Revamp & Battlegrounds

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Razeroth, Dec 25, 2015.

  1. JustBoo

    Those who do not know the past are doomed to repeat it over and Over and OVER and... yeah.
  2. Razeroth

    Probably worth at least checking it out then :)

    Yeh missed them at first. Thanks for the heads up.
  3. Corezer

    it's already largely useless on both of the assault classes, outside of for not getting claymore'd as you run through a door but before you turn on your shield or hit the ceiling. nothing about adding explosive resistance to overshields obsoletes flak any more than what it is currently good for.
  4. Inu

    I am excite
  5. Devilllike

    As if they care money is all that matters accept it
  6. Pikachu

    How about adding some new types of tress to Indar? There is only like 1 type per biome, how about 3. More pretty trees.
  7. Ballto21

    im glad that HA is finally being looked at.

    A super cereal response

    heavy assault was the best class in the game. This can not be argued objectively simply becausewith nanoweave armour an NMG or adrenaline heavy had almost (if not over) double HP of other classes, the same (or in some cases greater) DPS as other weapons, and around as accurate as ARs, with double or more magazine size, AV, AA, Anti max, self heals, a pocket slug shotgun (commie),with wall jumping almost as much flanking opportunity as an LA, and almost no penalties to their ability

    planetside was like a caeser salad when it came to class diversity

    its mostly lettuce, but there is some cheese and some tomatos/garlic/whatever, but its still mostly just lettuce, and the lettuce is probably the most important part because its cheap, easier to prepare than shredding the cheese/slicing tomatos, and gives you the bulk of your fill

    not the best analogy but **** it