For the people that don't know, Vanu shotguns do have drop, I can't seem to find the patch notes but you can easily test this out in game. So can we revert the velocity to the other shotgun counterparts velocity, I see no reason go **** myself even more and is making my Vanu LA directive that much harder.
Yeah, they used to have no drop and lower velocity. It was changed a long time ago because I guess the devs deemed Vanu slug shotguns as OP. Probably around a year ago.
Do you mean the slugs or normal buckshot? I am 90% certain the drop was removed and the velocity normalized a while ago back when VS slug shotguns were doing miles better than the regular ones because of the lack of drop.
I could be wrong, but I believe Vanu slugs are identical to the other factions' slugs, while their pellets have the standard no drop/lower velocity tradeoff. In any case, unless you're using slugs, there's absolutely no way you'd be able to tell the difference within your effective range.
Surely you'd have to be using slugs to even notice the difference? Considering the lethal range of pellet shotguns.
this. slugs where given drop and adjusted to standard velocity, pellets still maintain a strange no drop spread that conveys no real advantage as far as i can tell.
As a general thumb of rule, the supposed Vanu faction trait of no-bullet-drop does not apply whenever it actually provides an advantage.
My bad for not being specific, I meant shotgun slugs, even if they do have the 300 m/s velocity, can we at least make the tool tip or something display the stat changes when equipping it.
All ammo types, laser sights, compensator, foregrips need proper tooltips. And this stupid flash supressor should have tooltip "waste 100 certs to nerf yourself".
Well our faction trait dont work in lots of cases, we are simply garbage to Devs Thats why ppl love to play vanu to show devs they are ********
Nah it has a use; Exactly what it says on the tin. I've seen the difference of a flash suppressor and not a flash suppressor on RL weapons, and the difference is huge. And they work in much the say way in game. You're only really going to notice it in the dark of the night, but that's what they're made for (so were the IRNV scopes originally).