You claim that I'm not listening yet you show very little capacity to listen yourself. I hear what you're saying. You're saying 0.75 ADS is OP on LMG's... all LMG's... doesn't matter what other stats exist in the game all you KNOW with conviction is that 0.75 ADS on LMG's is OP. I'm saying... no, it's not. What made 0.75 ADS on some (not all) LMG's OP was the combination of the modifier and the high damage output. The NS weapons have the lowest DPS of all weapons in the game, but they make up for it with accuracy and mobility. Therefore, they are balanced. They sacrifice DPS and balance that with lower incoming DPS through dodging which slows down 1v1 engagements. The VS LMG's had both, and were brokenly OP, which is why THEY got changed but the NS LMG's did not. But if you insist. I'll dissect your entire original post and point out to you all the instances where you are wrong. Here goes: ________________________________________________________________________________________________________ The LMG changes were designed to do 2 things: 1) Remove 0.75 ADS off all LMG's that have it. No they weren't. They specifically said removing from ES LMG's ONLY 2) Tweak the Empires LMG arsenals. They accomplished this Keeping that in mind....... did they fully do what they were designed to do? Yes. Because they never intended to change the NS-15M The answer is "almost" when you consider the NS-15M: 1) 0.75 ADS was removed off all ES LMG's, but not all LMG's. Because they never said they would The NS-15M is the only LMG that still has it. This is troubling due to how the weapon trait(0.75 ADS) was proven to be problematic We both agreed that it was a combination of stats and not the 0.75 ADS as a standalone stat enough on LMG's that it had to be removed & damaging enough that the weapons post 0.75 ADS removal had to be buffed. Yes, because weapons need to have andvantages and disadvantages. Without a buff to accuracy the VS would literally have flat out worse weapons than TR/NC just like removing 0.75 ADS from the Jaguar and not balancing with some buffs would make it a straight up downgrade to the Trac-5. If you are going to remove 0.75 ADS off a weapon type...... then ******* do it entirely. They never claimed they were going to remove 0.75 from ALL LMGs 2) Some thing.....something is missing. A few IQ points The NS-15M is part of each empires LMG arsenal, which means it should have got changed aswell. Why? This literally makes no sense. The halberd is part of each empires arsenal, why was it not changed when the new ES secondary weapons for vehicles came out? Do you see how this makes no sense? ___________________________________________________________________________________ To get the point across, answer these 3 questions: These three questions to 'get your point across' don't get anything across other than the NS-15M is an LMG available to all factions and has 0.75 ADS.... it does not show that this trait is OP in any way. 1) Is the NS-15M a LMG? yes 2) Is the NS-15M a 0.75 ADS LMG? yes 3) Is the Ns-15M part of each empires(TR,VS,NC) LMG arsenals? yes So keeping those answers in mind, if you consider how the LMG changes were designed to adjust/tweak the LMG arsenals of all empires & take 0.75 ADS off LMG's........... Again, the change to ADS was one of MANY changes. Why are you so focussed on it. Why not focus on the buff to max damage range on some of the other weapons? Why not focus on the reduction in velocity to some of the other weapons? Why not focus on the hipfire accuracy changes, the moving ADS accuracy of some? Why not focus on ANY of these other aspects.... but 0.75 ADS? Do you understand why this is a WTF moment in game balancing? I really don't. If you are going to do a job, fully do it. They did. They never claimed to want to remove 0.75 ADS from ALL LMG's. Just all the VS ones.... which they did. They also adjusted the other LMG's in the game to be competitive for different roles.... they did that too. This is exactly like how Resist Shield during the HA shield changes got nerfed to take 1 less bullet, while the other HA shields got nerfed to take 2 less bullets. So, you're using this faulty argument and applying it to other game balance changes? Great! The reason that resist shield wasn't 'nerfed' as hard is because it needs to be used retroactively, whilst the other shield types do not. It also applies its movement debuff for 100% of the time you're taking damage if you activate it retroactively, whilst the other shields lose their movement debuff once you break them. The resist shield also doesn't stack with nanoweave armor, but the other two do. Maybe put 30s of thought into why something is changed differently before complaining. And I wouldn't call the HA shield changes nerfs anyway. I'd call them re-balances. They work differently now, not necessarily straight downgrades to how they used to play. All HA shields should have been nerfed to take 2 less bullets, no exceptions. Just like how The NS-15M should have got changed during the LMG changes & had 0.75 ADS removed. This makes no sense.... again. This argument is so stupid. Why didn't all LMG's get a 20m maximum damage range when the LMG changes went live? Why weren't all LMG bullet velocities nerfed? Why weren't all LMG's get moving CoF buffs? Because they wanted god damn variety in the weapons to fill different niches! Similarly, they changed the shields appropriately for how they were performing and not by just some flat number amount across all types because that makes NO SENSE! I was talking to BBurness about the LMG changes way back & when I brought up how the NS-15M should be included in them & changed he said something along the lines of "Since all empires have the NS-15M, its balanced". That logic is flawed when you consider that he as a dev identified that 0.75 ADS being on LMG's is problem that needed to get fixed. But apparently he thinks its fine as-long as EVERYONE HAS THE PROBLEM.So, BBurness made a poor argument about game balance.... that doesn't prove that the NS-15M class of LMG's aren't balanced. And the hilarious part is that they still added the Gallows, proving that the NS-15M is "protected" because it makes money. So its "fine" for the NS-15M to have 0.75 ADS & keep breaking the balancing that was done because people would flock to it post LMG changes. Show me the flocking to this clearly OP weapon. The VS still use the Betelgeuse SIGNIFICANTLY more, the TR use the MSW-R and Butcher at similar rates and the NC also use the Anchor and GODSAW at similar rates among BR100 players. __________________________________________________________________________________ The NS-15M is a cash cow, to such a point we have 7 variants at this point: This is a flawed argument as it is also the only line of LMG's that when purchased unlock on all factions. NS-15M1 NS-15M2 NS-15MB NS-15MG NS-15MP NS-15M AE NS-15M Gallows Did you know that you almost had 8 variants? So? What does this have to do with its power on the battlefield? Did you know there are like >10 variants of the basilisk in the game? Is it also brokenly OP? Due to my & others efforts the NS-15M has became a meme...... to such a hilarious basically pointing out this **** level. So, your argument is that "I'm making fun of it because I, personally, think it's broken.... therefore, it's broken"? Great! For the 3rd Anniversary Bundle they were originally going to have NS-15M's colored ES style instead of the Commissioners. I honestly expect a Auraxium Plated NS-15M to eventually happen. All these factors prove that the NS-15M isn't being balanced for reasons outside of balance. All of these factors prove nothing except you are a victim of confirmation bias.