[Vehicle] Use vehicle headlights to spot mines and Croaker.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by blueps, Mar 29, 2023.

  1. blueps

    Let's brighten up Auraxis!

    No one will try to turn on the vehicle's headlights.
    This is natural as it exposes one's own position.

    I have an idea to encourage the use of it.

    Mine Detectors
    The ability to highlight mines.

    I like the fact that it can be used instantly even by beginners right at the start of the game.

    The sweeper HUD on the implant has the same function,
    However, I think this idea is better in that it has pros/cons.
    It can detect mines. Instead, it is conspicuous.

    Remove the sweeper HUD.
    The spot function instantly notifies everyone around you. It is felt to be overpowered.
    I think it is just right to highlight them.
    Change it to something like displaying the trajectory of the grenade.
    And underbarrel grenades if possible.
    Perhaps a NSO-MAX detonator or similar would be useful.

    Highlight Cloaker.
    Same effect as Darklight Flashlight.
    In this case it should help in finding the CloakFlash.

    If a vehicle's headlights are left on it will be a threat to Cloaker.
    If equipped on the Ant, it will help detect cloakers that are interfering with the building process.

    About the Chassis Light
    This is also conspicuous and therefore basically unused.

    Effect of headlights on front long distance
    Effects of Chassis Light on the surrounding area of the vehicle body
    (However, chassis lights are currently not available for cert purchase.)

    Others
    It might be useful if the vehicle's weapons could also be equipped with Darklight Flashlight.