I agree, if air were as weary of the ground as they are of other air, they would be on equal footing as ground armor. Currently, ground armor has to pay attention to infantry, ground vehicles, and watch for air vehicles as they swoop past at +250 KPH bombarding everything they see. I think that the skyguard needs to be able to kill a liberator in 1.5 mags and it needs 2x the accuracy. It's just far too inaccurate for use against a vehicle that can move at great speeds on three axis. With a skyguard, even at point blank range, it takes nearly two and a half full 70 round mags (Landing every shot) just to kill a single stock liberator. It's ridiculous. And yes, air should be as easy to kill as ground targets are for them. That's why I suggest that all ground damage do 3x damage to aircraft if it hits within 300m. This would keep air from getting within 300m of infantry. Damage would remain the same for ranges outside 300m, keeping air where it should be, flying high up in the sky, not hovering and blasting infantry way racking up hundreds of kills per life. If we forced them to fight only other vehicles, they'd have to actually earn their kills.