Apparently I was just too late with my comments on the PTS, so I'll just say something about the update to live here: The Prowler Rampart module sucks balls. It increases the hitbox of the Prowler more than 3x, it does not protect infantry as it's supposed to do because whenever you go into Anchor you usually aren't in a range that infantry can be effective at and while the shield adds 20% damage reduction from the front (at max rank) the shield can easily be hit from the sides and rear which counts as side and rear shots. Applying this is a direct nerf to the Prowler except in very niche long-range applications where the added hitbox size will still most of the time nullify the 20% armor advantage. The Vanguard NumbNutz reactor also sucks balls (That's a better name for it, at least that tells you how useful it is). It's a worse NAR in almost every way. It replaces the Vanguard's 1000 extra health for 1000 extra shield, so it can only regenerate that shield. Whenever your tank is damaged the times that the NumbNutz reactor can offer an advantage is small, and the advantage is at most 450 health if you don't get out and repair. While if you get out and repair the vehicle from almost dead to new the difference is about 2 seconds at the best case scenario where you started repairing at just the right moment. In the meantime the Magrider has got the gravy: Afterburner has been moved to passive, which is already a massive advantage as now it can equip Fire suppression there. Additionally it's got 2 abilities aimed at improving it's magburner it can choose from if you don't want fire suppression. And this is for the vehicle that has lately been proven to perform the best out of all 3 MBT's. The Prowler Rampart module needs to be changed. Either it needs it's own seperate healthpool, or the tank should be able to activate it and move around with the shield on, or it should be given to the Sunderer who can actually use such an ability in a risk/reward choice where you protect your infantry better and get some damage reduction but don't stop enemies from entering the shield, which means they can't fire at your infantry from afar. The Vanguard shield option needs to be a passive for it to be of any use. The regeneration per rank needs to be adapted though, as 25 seconds before the shield is fully recharged at level 1 is ridiculously slow (and 20 seconds for the max rank, oh goodie...).