As someone who loves to stomp around in a MAX I just remembered how in ages past there were some model mockups for MAX melee weaponry. One was even comically implemented on a VS infiltrator. The NC had a hammer, VS a double-sided sword of sorts and the TR got something that resembled brass knuckles. Now I don't perfectly agree with the TR weapon of choice (if those were the official assets for PS2 to begin with). For example considering the look of the TR MAX and the lore of TR, I would prefer either a sword of sorts or just plain old bare hands, so to speak. The former has a much more traditional sense to it, and seeing as TR is tradion, kind of fits. However the MAX itself has this semi-hunched, menacing look to it. The kind where it's just a small tease away from tearing you to shreds, limb from limb. And just purely with the MAX's own bare two hands bashing the enemy to pulp sounds more awesome then any fancy shmancy weapon. So the question, and discussion, is that should MAX's also benefit from the upcoming melee changes? To those who don't know, you will be able to equip your knife by holding the melee button down, and your "fire rate" will double. Should something like this be implemented for MAX's or should melee weapons, if they ever come to MAX's be a weapon you unlock and equip, rather then switch to mid combat. I will, also mention a problem with synergy. Especially with the ES abilities. Now the NC's hammer and shield do work. I mean, there's a joke to be made about thunder hammers and storm shields. ZOE, despite how underpowered people think it is, has a speed boost that also lends itself well to getting in close, with the standard charge being a close second (you can't attack and change direction as sharply). Lockdown however has no synergy with a melee weapon if it were to go in "as-is". There is a possibility to convert the concept of lockdown by having a melee only function. You lockdown and you are immobile and can't attack, but you're also damn near impossible to kill. As in "shrug off ramming galaxies" type tanky. With the purpose of this basically being to lock down pathways, a glorified door, so to speak. But for it to work, you'd also need to make it so the MAX becomes a physical object you can't run through easily.