Underwater combat is a missed opportunity to have fighting that's MORE fun than fighting on land

Discussion in 'Test Server: Discussion' started by redgroupclan, May 3, 2023.

  1. redgroupclan

    Underwater combat is currently leaning toward "realism" at the cost of fun. No one likes it. This is a missed opportunity to make underwater combat MORE fun than land combat.

    First of all, get rid of the speed and movement penalties - take that underwater propulsion device and have it be something that automatically appears on our back hip when we enter water. The exact details of how much it propels you could be up for debate. The point is that it's an explanation for having normal walking speed. Secondly, get rid of the bullet drop and weapon restriction penalties - it's the future, everything works fine underwater!

    With these two changes, underwater combat could be like land combat, but because of the additions of unhindered 3 dimensional movement in water and perfectly functioning weapons, it could be even MORE fun than land combat. It could be like stepping into the old Tribes games. Planetside 2 with more movement sounds like a fun change of pace and a new test of skill.

    LAs could combine their jetpack + underwater propulsion to have more speed/movement than anyone else. Water scooter would always be active with the WASD keys. Works the same as walking. For non-LA classes, space propels you upwards and Ctrl pushes you down. For LA, space activates your jetpack and upward water propulsion at the same time, which is where the increased speed comes in. The flaw with that control scheme would be that LAs can't choose to have one of their two different propulsions off.

    Other possible control scheme is that WASD activates the water scooter, but upward/downward directional movement is controlled by moving the mouse up or down. That way a light assault can press Space and not have two different upward propulsions activate. The flaw with that control scheme would be that it's similar to flying and having to move your sightline to move a certain way isn't ideal.

    There could be another way I'm not thinking of. I suppose it's possible the water scooter could be "switched to" by holding Shift.

    So devs, PLEASE do something to make water combat better if you're going to make half of the center base on Oshur underwater fighting. Making half of the mid fight be underwater with no changes to the current underwater combat system is a disaster waiting to happen.
    • Up x 1
  2. Unlimited

    I think everybody basically being a LA underwater would be a funny change. Not sure how balanced that would be but it would be pretty funny for sure.