Infantry are also the only ones capable of healing allies, Reviving dead players repairing turrets, Capture points.. Vehicles are already a tactical variable, They can kill anything thrown at them with little to no problem provided they don't allow said target to get with in hugging range. How is ANYTHING an infantry can carry more effective at killing than a tank or an ESF? C4, Tankmines, All these things cost resources and are by no means more effective at killing than a tank would be. An infantryman can carry enough c4 to kill ONE TANK if you use no other sources of damage. A tank can carry enough ammunition to kill an entire platoon before needing to reload its ammo supply. Would you stop with all the weird names and call them what they are in Planetside 2? Skygaurd, Max, Tanks. I don't care to read the added Higby literature and waste time trying to decipher what you mean by them. And this is what I was talking about. This exact wording is a vehicle format intruding on an infantry job. Scouting and marking are infiltrators, Maybe an infil with a flash, But it does not need to be a dedicated "special" vehicle. Infiltrators can't kill tanks or vehicles, Why would you want a vehicle anyone can use to have their primary task? It is the infantries job to be SPECIALIZED. That is why we have Medics, Engineers, Heavies, Infiltrators, Light Assaults and MAXes. The sad thing is, That is what this game is about. Zerging the point in whatever form you can. The game is built entirely around zergs.