TODAY'S AGENDA: GET ANGRY AT THE VEHICLE META-GAMEALRIGHT ALL YOU GLORIOUS SON-OF-B*****S IT'S THAT TIME AGAINTime for me to get REALLY MADREALLY COLORFULAND REALLY, REALLY IN-DEPTH(just the way you all like it)ARE YOU READY!?(I don't think you are)(just kidding I know you are)Alright, so, we all know that the current vehicle meta-game here in Planetside 2 is about as good and fun to play as the C85 Canister is good and fun to use. For one, all the vehicles feel like big chunks of jello with wheels. I mean, alright, it's playable. But don't lie to yourself; Remember that feeling in Battlefield or other triple-A combined arm games when you would ROAR DOWN THE BATTLEFIELD IN A 70-TON MURDER MACHINE, running aroundGUNS BLAZING LIKE IT'S 4th OF JULY. And that feeling, oh god that feeling, when INFANTRY COWERED AS YOU STORMED THE GATES OF H*LL THAT IS THE BATTLEFIELD, like the devil himself was in town to reap some souls, AND YOU WERE THE JUDGE WHO CHOSE WHO LIVED AND WHO DIED.Or what about when those MEATY AFTERBURNERS SCREAMED TO LIFE, and you soared into the sky like aBIG *SS ANGRY BIRD OF PREY, rockets pouring out from your fiery, and explosive rounds erupting from your nose as you DESCENDED UPON THE POOR PEASANTS ON THE GROUND WITH RIGHTEOUS, MILITARY-GRADE FURY.But you know what felt even BETTER? When you were a man with nothing but TWO LEGS, TWO ARMS, A WILL TO CAUSE SOME CARNAGE, AND A ROCKET. And you knew that you, and only you, could bring an end to the terror that were these great, armored war beasts. You knew that YOU WERE RESPONSIBLE FOR TURNING THE TIDES. You'd pick up your rocket, feel that sweet rush of adrenaline as you left your comrades hiding in cover, and you SHOWED THOSE ARMORED WEAPONS JUST WHO HAD THE REAL BRASS BALLS AROUND HERE.Vehicles weren't just another set of kills waiting to happen, or vehicles designed to sit their and farm. They carried armies on their backs. They could take a battle and turn it on it's head. They brought down firepower that made hard men scream and run; and they played a careful game with the few men of flesh and bone who were brave enough, and were h*ll bent on protecting their comrades from these metal monstrosities.ADMIT IT.PLANETSIDE DOESN'T FEEL THAT WAY. BUT. IT. COULD.And I'm going to tell you how. ARE YOU READY!?(I don't think you are)(just kidding I know you are)STEP NUMBER ONEGIVE VEHICLES SOMETHING TO DO(Besides farm)(just kidding)Alright, so first thing I'm hitting today isn't how bad the mag is, or how the Vanguard doesn't feel scary, or how much I love (and hate) the prowler, or even just how bad the anti-infantry options are.Because, to be HONEST, that's NOT THE BIGGEST PROBLEM.Right now the biggest issue is that vehicles have nothing else to do but farm the crap out of infantry. And to be frank, I DON'T HATE THE FARMER. Can you blame him? He get's certs, fast. He's not cheating. He's just doing what rewards him the most. Right now, the gameplay with vehicles can be summed up in one simple phrase.FARMor BE FARMEDWe need to attack this head on. Vehicles should be rendered as part of the game. Now, we could take the easy path: slap some objectives that can only be captured by vehicles. Would it help? Yeah, sure, whatever. It's lazy, not one bit creative, and flat-out the least interesting option.So, naturally, I've formed a bunch of KICK-*SS IDEAS to help give vehicles more ways to help out on the battlefield. And no, these aren't different options, it's a plethora of concepts built to work together, in tandem, just like all my ideas.#1: STORM THE GATESRight now, when you attack the base, it's always the same entraces. But wait, what's this? There's a closed gate over to the right flank? Huh, that was never there before. Too bad it's closed, and there's no way to open it.JUST KIDDINGMODEM OF OPERATUS: BLOW IT UP WITH VEHICLESThat's right; let vehicles blow open gates on different parts of bases. Maybe this is just a visible weak spot in the wall, or a legit gate that seems like it's hungry for some tank cannons or rocket pods. Either way, it would allow tanks to directly support infantry by opening up new paths of attack. However, you couldn't just storm these right away. If that was the case, all I'd be doing is adding to the bland rigamarole that is base assaults. No, instead, they work on an in-depth system. For one, the base would have to be directly connected by lattice to an enemy hex, to prevent ghost-destruction of base weak spot. Next, you'd have "time under siege", and every weak point or destructible gate would have a different time requisite for time under siege. "Under Siege" would be defined by: 12+ attackers at the location, at least 12 friendly members at the base, and active warfare (the game can obviously detect this, hence the "explosion marks" on the main map). Third, different spots would have different, specific requirements. Maybe one requires a 48+/48+ and 2 minutes of "Under Siege" at that time to become available. Maybe another requires a certain interior device to be destroyed by infantry before the vehicles can make a new entrance. Or maybe another can only be effectively destroyed by aircraft; like a roof. These gates would also reset after the timer counted down to zero (no-matter which side won), or five minutes of less than 12+/12+. Also, all of these entrances would have high resistances to infantry weapons (save for some destructible entrances designed for infantry, share the love!). Walls would also repair themselves over time after not taking damage for a certain time, like a superior NAR. Finally, destroying a wall or gate would give all who damaged it an EXP reward, and a healthy one at that. All this would effectively add a WHOLE NEW WAY for vehicles to support the battlefield, for both the attackers and the defenders.#2: SUPPORT TOWERSAlright, I'm calling MAD BULLSH*T on the fact that highly valuable bases that get HUNDREDS OF LIVES THROWN AT THEM A DAY completely lack ANY kind of integral support systems.I mean seriously, there's not a single camera in the tech labs.So I propose adding integral systems that are effectively destroyed by vehicles, but actively effect the infantry game. Here, let me throw some ideas at you.Security Towers - Detect and show non-infiltrator infantry on the minimap for defenders in a certain area of the base. Can have multiple areas that have Security Towers, with some areas having multiple Security Towers for redundant systems. Mostly resistant to infantry fire, but weak to vehicle fire.Infiltration Detection Unit - Detects and shows non-stealthed infiltrators on the minimap, and sounds an alarm when it detects an infiltrator. Scans in a circular area; However, close to the inside there's a "dead zone" where infiltrators can effectively hide and temporarily disable (90 seconds) the entire network. Resistant to infantry weapons, weak to C4 and vehicle fire; may not always be exposed to vehicles: these versions can be damaged by grenades and rockets.Vehicle Radar System - Detects and marks all vehicles for the defenders in a 400 meter radius from the tower. Does not detect stealthed vehicles. Weak to C4 and vehicle weapons.Localized Vehicle Support System - Repairs all defending vehicles in a 100 meter radius; Weak to C4, rockets, and vehicle weaponry.Tactical Insertion Beacons - Act's as a spawn unit, but allows defenders to drop pod into the base, providing a way out of spawn camping. Three per base. The more active, the faster people can drop in.Power System - Provides the base lighting; If destroyed, all the base lights go out. Total blackout. Weak only to C4 and heavy vehicle weapons; many bases have multiple Power Systems, requiring them all to be destroyed.Vehicle Deterrent - Decreases the repair rate of vehicles within close proximity of the base (50 meters from outer wall) by 50%. No more than one per base. Once dead, unlike other towers, stay's dead until the battle is over.Alright, so now that you have some idea on what the towers do, let me explain how they would work. Similar to gates in some way, they would repair themselves over time after not taking damage for a while; However, the repair rate could be buffed by engineers. Once a tower is destroyed, it cannot be repaired and brought back into operation for at least 150 seconds (two and a half minutes), with a few exceptions. The power system for example would have a much shorter time, while something like the localized vehicle support system would have a much longer time. This opens up more targets for the attackers, and more specifically attacking vehicles, to take part in assaults. Each tower kill would reward a healthy amount of EXP; enough to encourage people to hunt and take them out for more than just helping the battle.However, it would also give defenders more to, you know defend. Especially the Tactical Insertion Beacon, which would allow defenders to stay alive more often. However, once destroyed, the attackers would have an obvious advantage. Overall, it would add a healthy dose of depth to base, and vehicle, warfare.#3 RECON AND TACTICSOkay, so, right now we have a pretty rad option with the whole radar thing you can slap onto vehicles. But I say we take it a step further: make them an integral part of forces. Here's how we do this.Let's let aircraft have a full set of powerful radar-centric options. First, let's upgrade the usefulness of detect radars. Increase their range, especially for the ground radar, so they can hover far overhead. But don't stop their; increase the size of it too. Radar-equipped vehicles should be obvious, their silhouette easily identifiable by infantry and vehicles. Next, give them a healthy EXP reward for any unit killed that they currently have detected. Not too much, but enough to be a legit way to cert gain. However, decrease the EXP gained by a small percent for every other friendly radar unit in the area past two or three, so it doesn't turn into psuedo-farming. Next, let's fix that Vector. It should be a legitimate option; A generally well-rounded weapon that plays well to the player who likes to circle over head and provide supportive, but not battle-dominating, firepower. Maybe, and note I say maybe, give a similar option to ESF's that can only fire while being aimed, effectively rending it a hover weapon.Now, let's give some love to the harasser. Buff it's radar systems, so it can act as a mobile radar unit, and give it the same EXP reward, and degrading EXP reward per radar units, that ESF's, Libs, and Galaxies would have. However, let's add a bit of a twist to it: Radar units would have increased mark times once marked, and would haveabsolutely zero stealth whatsoever. I'm talking, that sh*t hits the map the moment it comes close to anything. Everyone knows it's there; the eyes in the sky (or on the ground). Not only that, but it would increase reload times, further defining it's role as a non-combat, recon vehicle.#4: BASE DEFENSESAlright, so, right now base defenses are in a p*ss-poor state. They don't actually effect the battle. So here's what I propose: MORE AND BETTER. Make those cannons SCARY, make them MEAN, and add MORE OF THEM. But, as a price, make them take significantly to replace once lost. I mean SIGNIFICANTLY. And put them in places beside that main tower. I mean geez. Fighting the defenses should be a siege. If you managed to hold them off, you should be rewarded. If you manage to bust through the defenses, you should have an adrenaline rush like no other. I really don't have much more to add to this one. It just needs to happen.