Its like you go to great lenghts to avoid adding options that allow disabling HUD features ... Even though you know the minimap and multiple dorritos are responsible for a 5-10 fps decrease when activated in heavy combat situations. Im starting to think you havent even tried disabling the HUD in a zerg to know what the deal is about ... There is a pretty significant difference, also making aiming hard because of course, the crosshair is disabled as well. I see updates to the UI and HUD almost every game update, but just making the HUD scaleable already is apparently SUPER hard? It will grant people with low zerg fps a few extra fps, whats wrong with that eh? Just do it ?