TTK is an integral part of any FPS, and as such how high or low it is, both in a general sense and in specific match-ups (like bursters versus air targets), greatly affects the gaming experience. There are a lot of aspects that factor into how long or short TTK is (health, armor bonuses and weaknesses, weapon damage, fire rates, accuracy, etc). However, this thread is not addressing any one of these aspects, just how they feel about TTK (in general and for specific cases), and if they would like to change them or keep them the same. Before I state my personal thoughts and request yours, I'd like to state the two extremes on the sliding scale of TTK. Low TTK (i.e. things take less shots to die) Pros: - Rewards players with fast reaction times - Allows a player to engage more targets within a given time frame -----+ Less time spent per person -> Can engage more people -----+ Gameplay is "faster-paced" (a buzzword, but sprees are indeed exhilerating and feel rewarding) - Generally speaking, better for players on the attacking end Cons: - Targets have less time to react in an engagement -----+ Reduced ability to reposition or flee if caught off guard - May be adversely affected by connection issues -----+ Dying behind cover, that sort of thing - Generally speaking, worse for people trying not to die High TTK (i.e. things take more shots to die) Pros: - Easier for players with slower reaction times (whether personal or caused by lower-end setups) - Targets have more time to react in an engagement ------+ Increased ability to reposition or retreat from a losing battle - Generally speaking, better for players on the receiving end of an attack Cons: - Players must spend more time on single targets -----+ Engaging multiple targets is harder -----+ Gameplay is "slower-placed" (not necessarily bad, but a lot of people see this as a con, especially for FPSes) - May be adversely affected by connection issues -----+ Being denied kills because you think they're not in cover but the game thinks they are, etc. - Generally speaking, worse for players trying to kill things Now personally, I believe TTKs in general are fine. Coming from someone who used to participate in the near-instagibfest that is the Call of Duty series, I appreciate the fact that I have much more time to react to getting shot at. I understand that the original Planetside had even longer TTKs, but I haven't tried it, so I can't say much about how balanced or unbalanced it was. TL;DR Do you think things die too quickly or too slowly (in particular instances or in general)? Do you want this to change? List examples and situations of what you want changed or what you think is balanced.