Today marked an absolute low point in the performance of TR on Miller. Sure, this is a game with a somewhat random playerbase and it really was dumbed down to the point where it has nothing to offer in terms of strategy. The lattice, no-deploy zones and other idiotic fun- and innovation killing interventions took care of that. And most days I tried, TR command channel on Miller is a place where you can hear the tumbleweed. There are a few large outfits that achieve things by sheer size (the only way you can in this dumbed down crap). And most of the time the playerbase just floats like a colony of amoeba. Application of common sense is so absent it makes you wonder why it's called that. All used to by now. However: today was the lowest point I've seen in TR so far. Helpless people unable to take down tech plant turrets, who have the courtyard more or less and still allow enemy harassers to prey on them with impunity, not a single one has the idea of putting down mines. Allowing the enemy to bring the gens back up three ******* times, apparrently too stupid to connect the gens with the shields. And of course sitting in large droves outside the small doors in the rear, no idea on how to utilise the balcony or what a shield breaker sunderer is for .. to the sheer delight of the NC C4 fairies. I'm telling you, it was like watching a bunch of ******* lick a window.