I know, fanboy... blah blah, why dont you go play PS1, PS2 is designed different etc etc etc. If you havent actually played PS1, just take this info as granted. Also, Im going to point out that I actually like PS2, and obvious to say theres loads PS2 does better than PS1, but thats to be expected. Its 10 years later with current gen tek. I just get the impression having played both that this sequel could be loads loads better than it is, if only SOE had just taken more of an interest in what PS1 did well. I am really hoping that they change / put some of this back in... IMHO the only reason reason PS2 doesnt have these things is because the dev team did a poor job of critically analysing what was awesome about their first game, and got fogged up with "MASSIVE BATTLE" as the only USP of the franchise. 1. Defensible bases and logical base layouts. Bases with walls that go all the way around. Chokepoints at the gates. A courtyard killzone for defenders. Auto-turrets that actually made sense from a defenders POV, bases that defended themselves to a small extent preventing ghost caps. A progressive indoor battle. No light assault jetpack abundance to screw the flow of combat. Underground sections you had to fight into/out of. Genholds. Bases with signage for the newbs. Bases where you can expect the vehicle rearm silo to be roughly where it was in the last base. Bases with a bit of continuity to their design. Stairs. More logical routes of transit around the base. You KNEW in PS1 where the enemy would attack your base, facilitating defence, which is what PS2 lacks right now. 2. Doors Nuff said. They were buggy I'll give you that, but they were bloody necessary IMHO. Cant take base defence seriously without doors. Enemy can no longer just sprint right into the heart of your base without hackers and teamwork. 3. Combat Engineering done propper. Not just tagged on, properly thought out. Could make fields of death turrets. Could make ACTUAL MINE FIELDS instead of just dropping a few mines. Players of the same faction could use your stationary turrets. Bubble shields. Rearm stations. Base turret upgrades. Sensors. 4. Hacking done propper. Not just tagged on, properly thought out. Able to commandeer enemy vehicles adding to the flavour of the battlefront. Able to affect base functionality. Able to upgrade owned bases, and nerf attacking bases. 5. Logistics. ANTs providing a dynamic moving target of attack/defence. Logistics that actually factored in to a base defence. Resource denial strategies. Another non combat method of earning XP. NTU's being somewhat of a limitation on how much vehcile spam a base can generate. Seige/besiege facilitation. 6. Vehicle Re-arm. Could rearm/refit your vehicle from bases as easily as you could rearm your infantry classes from terminals. 7. Spawn-room design and placement. Spawn rooms actually INSIDE THE BASE. No need to push past tanks to get to the important fighting areas. Tower spawn rooms conferred a significant height advantage to the defender. PS2 could do with putting their spawnrooms on stilts, raising the spawning level another storey, it being the tallest building in the complex, and having the spawnroom connect directly to the battlements / walls of the base. Howbout an un-shellable tunnel into adjacent buildings? The combat should not be happening right outside the spawnroom in camp scenarios, the defenders should atleast be able to disperse to the defensible areas before being shot at. If attackers are going to seal defenders into their spawn room, they should have to work atleast twice as hard to do so. Its way to easy in PS2 itteration. 8. Meaningul bridge battles. Totally omitted from PS2 map design. Some of the most memorable parts of PS1. Where's the water? 9. Flora Trees. Forests. Infantry friendly outside areas. 10. Empire Sanctuaries. Non combat forces could collect and organise off of combat continents, all in the same place. Removed non combat troops from conflict continents. Nobody 'chilled out' in the warpgate of combat continents, no artificial inflation of population because of idle troops sitting in WG. Enabled continent locking. Gave the impression that empires had some permanent foothold in the world of PS. These are things I hope PS2 will eventually roll into the game.