Took my Dual-Burster VS MAX into a BioLab...

Discussion in 'MAX' started by Kiddneey, Jan 13, 2013.

  1. Kiddneey

    ...and had an easier time killing infantry than with dual Quasars at anything beyond 20m.

    Quasars have a shorter TTK at short range, obviously, but I can actually HIT people with Bursters.

    I am a sad VS panda.
    • Up x 1
  2. Tekone


    The rest of your weaponry is STUPID EASY TO USE
    Really really really easy to kill with. As in, zero effort.

    I have a BR45 NC soldier that I run with. Messed around on a VS alt the other day and I'm STILL floored as to how easy it is to kill with it. So much in fact, the Devs should make a tutorial video on 'how to learn to kill in PS2'
    The process includes:
    Step 1. Make an NC character. Buy Station Cash and unlock almost every weapon, fully cert everything.
    Step 2. Learn almost every NC weapon playstyle
    Step 3. Make a Vanu character and enjoy 'pwnzor mode'
    Step 4. Profit
  3. Kiddneey

    So have you used VS MAX weapons, or are you just here trolling?
    • Up x 1
  4. Bilc0

    You have to be one of the most ignorant biased factionboi I've seen on the forums lately. Just because "every thing else sucks" aka you not knowing how to infantry you some how think something being incredibly broken is justified.

    Just **** you are part of the problem
    • Up x 3
  5. Tekone

    Yes, but I have not invested the SC in the 'dual-max-setup-of-your-choice', because I made the mistake of investing in an NC character. As a whole, any max i'm fighting usually doesn't pose too much of a threat to me, no matter what faction I'm playing. I understand the basics here, Max's are slow. you can duck and dodge the **** out of them. Except the dual merc TR max's. I have more problems fighting / killing those than any other max for some reason..

    I won't argue that VS max's are just, well... bad.


    Where did I say 'everything else sucks' ???
    I was eluding to the fact that NC weaponry is just harder to be good with. It takes more skill to bring people down with their weapons. *Disclamer* the exception is the GD-7F and the Carnage BR. The only 2 CQC beasts we get unless we invest in a dual scat / hacksaw max (WHICH IS ******* RIDICULOUSLY SITUATIONAL, MORESO THAN ANY OTHER NC WEAPON SYSTEM)

    Honest question here;
    Do you disagree that TR and VS weapons *AS A WHOLE* are just better than what we get at any given range? I don't think you can.

    *edit* OP I apologize, didn't mean to derail your thread.
  6. XRIST0

    Im grabbing my 2nd burster today , hope its good against infantry .

    At the moment i use mercy on the left arm and burster on the right , i kill infantry pretty easily ..
  7. Bilc0

    Purely a matter of perspective. In either way you straight up imply your weapons are inferior to the other factions counter parts due to the fact they are "hard to use." Let me tell you this: If you are having trouble using NC weapons maybe you should step back and think for a minute or two or go back to playing solitaire.

    The NC weapons are on par and better in an above average player's hand because you CANNOT compensate for lower damage.

    The unfortunate truth is a majority of players in this game are just not good at shooters. Why? I don't know. But I can tell you it isn't hard or complicated to tear through the current populous with any of the faction's weapons.

    Back to the main point, NC maxes are just straight up broken and need to be nerfed down to the levels of the other factions. A straight up huge increase reload speed/clip size reduction or fire rate reduction or a combination of the 3 WILL happen to the NC max. I rather have it sooner than later.

    P.S. Your suggestions for how to effectively deal with NC maxes in a biolab is straight up laughable.
  8. Kiddneey

    Back on topic, yo.

    What I'm trying to say is, beyond 30m the dual Bursters are more effective at killing infantry, than the VS's infantry-killing guns.
    This ain't about Dual Hacksaws, factional balance, NC rifle recoil, Magriders in BioDomes, some VS weapons having bullet drop when toggled to single-fire and not when auto-fired, a Vanguard getting shredded by an AP Prowler /w Vulcan in about 3 seconds, Daltons 1-shotting ESFs, or anything else.
    • Up x 2
  9. Ripshaft

    Said this many times here, but there's really nothing wrong with dual quasars (aside from bugs common to all weapons), but this is especially directed at people who complain about their range... The cof on dual quasars is actually pretty damn solid when at it's full bloom, but more importantly, the first few shots are muuuuch tighter. I think alot of people just think the max is some kind of simple heavy weapons platform... and that's true in some regards, but their weapons handle like any other, they have a handling to them, you cant just press the triggers down and point in the general direction of the enemy and expect to be getting optimal combat effectiveness. You need to manage your stances (moving, standing still, crouching) and your fire control, understand how many shots you can realistically take before allowing the recoil to reset. The recoil on both arms appears to be independent (at least in my observations, it may not be), so for your first shot, which is always quite accurate, you're actually putting down 2 shots instead of 1 like any weapon... naturally this is compensated by maxes having naturally worse base accuracy, but the fact is you can get some pretty stupidly effective quick bursts out with minimal downtime to allow recoil to reset. I mean so long as you're not derpily holding down the triggers and shooting while you run, you shouldn't have much problems under most situations. There's also a strong psychological effect that people seem to frequently underplay when talking about maxes. If you're getting shot at by a max at relatively long range, even under ideal circumstances (ie you have a long range weapon), you're still going to be getting hit every few seconds, and that max is not going to be taking impressive damage from your fire... you very quickly find yourself reconsidering the engagement and scrambling for cover, usually within the first 1-2 hits.

    But yeah anyways, im tired, this issue is really no less absurd than anything else on these forums, I suppose I just want more people to enjoy the max since it gets especially poor representation here. I'm probably one of 3 people that actually says positive things about the vs max, and is extremely successful in using it.
  10. Kiddneey

    I find my cone of fire to be identical at all times - when moving, crouching, after emptying an entire magazine. I have tested this extensively, unless I'm going completely mad? The first few shots do what all shots do - go wherever the hell they like.
  11. Xasapis

  12. Doodles89

    Isn't it common knowledge by now that that VS MAX AI is horrible? (at the very least it is certain it is the worst of all MAXes by comparison)
    • Up x 1
  13. Cryptek

    if by common knowledge you mean 'A blatant lie' then yes.

    It is almost identical to a TR MAX (shoots slightly slower, does more damage per bullet), however in CQC it will always win against the TR MAX because it is smaller. (if you aim for a TR's head, your misses will hit his shoulders, if you do that to a VS, your misses will hit: the air)

    The main reason people whine over VS is because they F'd up and bought blueshifts, the absolute worst gun for the MAX, the Cosmos or nebula is where you will get your moneys worth (Nebula is Identical to a stock cycler) Cosmos is really accurate, has a huge magazine but to compensate is slightly worse at range, because it has a bit slower bullets..

    as a added bonus, VS MAXes reload the fastest of all the MAXes
  14. Ripshaft

    The maximum cof is the same yes (or very very close), but while I'm not 100% on this and don't have the time to test it in game atm, the modifier to the recoil (ie how long it takes to get to max cof, and possibly how long it takes to return to normal after firing) is determined by your stance. This may just be an illusion caused by the base accuracy starting worse in these situations and therefore reaching max cof faster, but at the very least, I notice a very significant difference between using the weapons as I do and simply roflshooting like most people do. In a room with several maxes, shooting on target, I get the kills 95% of the time, even when I'm the farthest off. And while they're all complaining about their shots being random, I'm consistently hitting people.
  15. UnDeaD_CyBorG

    VS Maxes aren't actually bad at killing Infantry.
    Blueshifts are bad, yes. Quasars are probably, too.
    Cosmos are nifty, just not sure they'll stay that way. However, the topic was Bursters.
    Are they useful at mid range now?