In my opinion, I think there are far too many infils in this game. When I started out a couple of years ago, there were not as many infils as there are now, funnily enough the influx in infils seems to around the same time the HA over shield was nerfed, which is funny as it seem that the infil community kept screaming about nerfing the HA. God knows I've tried to bring friends to this game, but they give up due to the invisible death, and seem to think the only way to counter an infil is to play an infil. The argument that infils have less heath is also a red herring. This game is about map and situational awareness. The infil class is able to dictate when, where and range of the fight, which imo is a big advantage and when you have 4 or 5 of them running around makes for an unfun fight. There's been plenty of times when I am in a 12 v 12 fight and the majority of the player are infils. I don't think the Infil class needs a nerf, but something to reduce the current numbers on a map, I would suggest that they should increase the resources to pull an infil to 450 like a max would make a more so specialist class again.