(I post this in the Gameplay Discussion because it effects the gameplay) Like the title says, there are many fights where too many nearly invisible enemies run around. Over the last two days I barely saw matches without people constantly getting killed by masses of Infiltrators on both sides. Groups of them can completely bring a fight to a hold as everybody is busy hunting them down. Once killed they can just respawn and continue, which makes it a never ending circle of hide-and-seek instead of a massive firefight. Given the competitive heavy design of the game, invisible enemies with high damage weapons break the whole formula. The other 5 classes can be seen and spotted, which means A) they are easier to react to and B) the teammates can provide support more easily. Same goes for vehicle cloaking, it's annoying to have invisible flashes driving around and roadkill a huge load of players. Especially fun in an attack on a base and 3 guys just doing that continuously. In short: It's not fun constantly dying before even seeing combat, getting one shotted in CQC and dying 90% of the time by an infiltrator (probably while trying to counter them) My assumption is that during creation / balancing of the class they thought about 1vs1 combat or how a single player handles it without considering that a whole bunch of them could run around in a fight. _______________________________________________________________ Oh, to save some time: "Lol, use counters" you might want to say.The counters are ineffective against the amount of cloakers you encounter. The flashlight gives away your position, takes a slot off your weapon and has a lousy range - only effective against one target. Motion sensors are an option, but for non-stalkers it takes away a weapon and they can be disabled by crouching "Stalkers have less HP" is something I expect to see.100 shield points less equal one bullet, given the element of surprise and the high damage weapons they have access to it's not an effective disadvantage "Have better awareness for your surroundings" is general good advice, but again: Nearly invisible enemies.Especially while moving it's hard to see the slim glimmer. + With the amounts of infiltrators within a base (or a mountain) you get shot by 2 others while fighting the one you spotted .